HP:2099 Move:2062 Mana:2918 Secs:15 > l

Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.
[ Exits: n s ]

HP:2099 Move:2062 Mana:2918 Secs:13 > ooc nod
You OOC, 'nod'

HP:2099 Move:2062 Mana:2918 Secs:12 > cast 'clairvoyance' trox
Okay.
A wormhole spirals open in front of you, and you peer inside...

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park.  Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n ]
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
  Gangrel glows with a brilliant white light!
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Vash is standing here. (Red Aura)
  Vash glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
  Trox glows with a brilliant white light!
A Moldavian townsperson is hurridly going about her business here.

HP:2099 Move:2062 Mana:2883 Secs:11 > sc

You are 25 years old.  It's your birthday today!
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [19]  Con [15]  Chr [19].
HP: [2099/2099]     Move: [2062/2067]     Mana: [2883/3295].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [59/200]    Hitroll: [10]    Damroll: [3].
Gold Coins: [583,792]    Alignment: [-966]    Life: [2].
You have been playing for 22 days and 14 hours.
You are known as Mora Foratu - Chaos Knight Commander
You have stored the spells 'Disintegrate' and 'Disintegrate'.
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  You are economical with your magic use.
  You are more resistant to magic.
  Your movements have been sped up!
  Regenerating power resides in you.
  You feel more fluidlike.
  You can detect poison.
  You can detect evil beings.
  You can breathe underwater.
  You can detect hidden things.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are surrounded by a vortex of fire!

HP:2099 Move:2062 Mana:2883 Secs:5 > who

--- List of the Insymniacs:

[Troll 100] Trox - Lord of Chaos
[Troll 27] Throg .
[Troll 56] Klag the Brutal
[Troll 79] Gangrel Bone Crusher for Gralth
[Troll 21] Vash
[Vampire 100] Mora Foratu - Chaos Knight Commander

6 characters displayed.

HP:2099 Move:2062 Mana:2883 Secs:4 > af
You are affected by the following:

breath of life
bless
economize               Expires in 0 hours
mind shield             Expires in 1 hour
water breath            Expires in 4 hours
haste                   Expires in 6 hours
regeneration            Expires in 10 hours
liquid metal            Expires in 12 hours
sanctuary               Expires in 12 hours
detect poison           Expires in 42 hours
detect evil             Expires in 42 hours
fireshield              Expires in 46 hours
sense life              Expires in 50 hours
detect invisibility     Expires in 92 hours
sneak                   Expires in 96 hours

HP:2099 Move:2062 Mana:2883 Secs:2 > n

You feel much more wasteful of magic again.
An intense pulse of white light flares up over your body!

HP:2099 Move:2067 Mana:3010 Secs:75 >
Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2066 Mana:3010 Secs:75 > n

Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2099 Move:2065 Mana:3010 Secs:75 > n

Eastern Wall Road
   Gathered up in the corner of the road and the wall is a pile of wet,
rancid straw and grass.  A tattered, dirty quilt lies in a heap on top of
the pile, and a corked clay jug sits nearby.  Apparently this is someone's
home.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is hurridly going about her business here.
A thin old man lies here, trying to sleep.

HP:2099 Move:2064 Mana:3010 Secs:74 > n

Eastern Wall Road
   Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west.  A faint sound of
horses neighing can be heard coming from inside.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:2099 Move:2063 Mana:3010 Secs:74 > w
Alas, you cannot go that way...

HP:2099 Move:2063 Mana:3010 Secs:73 > n

Wall Road
   A roof covers the dirt floor to the west, and might be a good place to
get out of the rain.  Just to the north, Wall Road makes a sharp turn
around this roofed entrance, and heads westward.
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2062 Mana:3010 Secs:73 > n

Wall Road
   You have arrived at a corner in the road, the wall making a sharp turn
as it meets the cliff edge of the mountains.  The street heads west and
south from here.
[ Exits: s w ]

HP:2099 Move:2061 Mana:3010 Secs:72 > af
You are affected by the following:

breath of life
bless
mind shield             Expires in 0 hours
water breath            Expires in 3 hours
haste                   Expires in 5 hours
regeneration            Expires in 9 hours
liquid metal            Expires in 11 hours
sanctuary               Expires in 11 hours
detect poison           Expires in 41 hours
detect evil             Expires in 41 hours
fireshield              Expires in 45 hours
sense life              Expires in 49 hours
detect invisibility     Expires in 91 hours
sneak                   Expires in 95 hours

HP:2099 Move:2061 Mana:3010 Secs:72 > w

Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the
northeastern section of the city.  A wide cornerpost helps to hold the roof
up, and a rainspout running down the post channels water into a huge wooden
barrel.
[ Exits: n e w ]

HP:2099 Move:2060 Mana:3010 Secs:60 > w

Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Mabye a wagon was careless and made the turn a little to
tight.
[ Exits: n e ]

HP:2099 Move:2059 Mana:3010 Secs:59 > w
Alas, you cannot go that way...

HP:2099 Move:2059 Mana:3010 Secs:58 > e

Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the
northeastern section of the city.  A wide cornerpost helps to hold the roof
up, and a rainspout running down the post channels water into a huge wooden
barrel.
[ Exits: n e w ]

HP:2099 Move:2058 Mana:3010 Secs:57 > n

Moldavia City Dump
   A huge enclave is made here, with the city walls stretching northward to
meet the sheer cliffs of the mountain face.  The entire area is filled with
enormous piles of garbage.  Foodstuffs, rusted metal, and shattered wooden
objects as large as wagons cover the ground.  The stench of the area is
overwhelming, as years of waste material decomposes on top of itself.
This place is infested with all manner of vermin and carrion birds, which
come to fight over and feast upon the animal carcasses and mildewed beer
that is dumped here every day.
[ Exits: s ]
A Moldavia noblewoman graces you with her presence.

HP:2099 Move:2057 Mana:3010 Secs:56 > sc

You are 25 years old.  It's your birthday today!
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [19]  Con [15]  Chr [19].
HP: [2099/2099]     Move: [2057/2067]     Mana: [3010/3295].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [59/200]    Hitroll: [10]    Damroll: [3].
Gold Coins: [583,792]    Alignment: [-966]    Life: [2].
You have been playing for 22 days and 14 hours.
You are known as Mora Foratu - Chaos Knight Commander
You have stored the spells 'Disintegrate' and 'Disintegrate'.
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  You are more resistant to magic.
  Your movements have been sped up!
  Regenerating power resides in you.
  You feel more fluidlike.
  You can detect poison.
  You can detect evil beings.
  You can breathe underwater.
  You can detect hidden things.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are surrounded by a vortex of fire!

HP:2099 Move:2057 Mana:3010 Secs:56 > who

--- List of the Insymniacs:

[Troll 100] Trox - Lord of Chaos
[Troll 27] Throg .
[Troll 56] Klag the Brutal
[Troll 79] Gangrel Bone Crusher for Gralth
[Troll 21] Vash
[Vampire 100] Mora Foratu - Chaos Knight Commander

6 characters displayed.

HP:2099 Move:2057 Mana:3010 Secs:55 > l

Moldavia City Dump
   A huge enclave is made here, with the city walls stretching northward to
meet the sheer cliffs of the mountain face.  The entire area is filled with
enormous piles of garbage.  Foodstuffs, rusted metal, and shattered wooden
objects as large as wagons cover the ground.  The stench of the area is
overwhelming, as years of waste material decomposes on top of itself.
This place is infested with all manner of vermin and carrion birds, which
come to fight over and feast upon the animal carcasses and mildewed beer
that is dumped here every day.
[ Exits: s ]
A Moldavia noblewoman graces you with her presence.

HP:2099 Move:2057 Mana:3010 Secs:45 > s

Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the
northeastern section of the city.  A wide cornerpost helps to hold the roof
up, and a rainspout running down the post channels water into a huge wooden
barrel.
[ Exits: n e w ]

HP:2099 Move:2056 Mana:3010 Secs:44 > w

Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Mabye a wagon was careless and made the turn a little to
tight.
[ Exits: n e ]

HP:2099 Move:2055 Mana:3010 Secs:44 > w
Alas, you cannot go that way...

HP:2099 Move:2055 Mana:3010 Secs:43 > w
w
Alas, you cannot go that way...

HP:2099 Move:2055 Mana:3010 Secs:43 > Alas, you cannot go that way...

HP:2099 Move:2055 Mana:3010 Secs:43 > n

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2054 Mana:3010 Secs:42 > n

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.
[ Exits: s w ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2053 Mana:3010 Secs:42 > w

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]

HP:2099 Move:2052 Mana:3010 Secs:41 > w

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]

HP:2099 Move:2051 Mana:3010 Secs:41 > w

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.

HP:2099 Move:2050 Mana:3010 Secs:41 > s

Viderman Avenue
   The paved street comes to an intersection just to the north.  The
metallic smell of blood comes from the building just to the west, and a
paper sign is posted on the door.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2049 Mana:3010 Secs:40 > cast 'clairvoyance' trox
Okay.
A wormhole spirals open in front of you, and you peer inside...

The Front Porch
   You are standing on the front porch of the house.  A dirty white railing
runs across the entrance of the porch and encircles the house to the back.
The boards creak while you walk, and random holes leading into nothingness
dot the entire porch.  You look back toward the Road of the Great Gods and
are amazed to see the once beautiful landscape almost completely covered by
the grey curtain that has fallen over you.  The air, once ripe with bird
calls, is now as silent as death.
[ Exits: n ]
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
  Gangrel glows with a brilliant white light!
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Vash is standing here. (Red Aura)
  Vash glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
  Trox glows with a brilliant white light!
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2049 Mana:2975 Secs:38 > s

Viderman Avenue
   A small brown building stands just to the west, connected to the white
building beside it.  It doesnt have any sign around it, but there is a
stretched cow hide on a rack just in front of the door.  A house with a
thatched roof is on the east, its door crested by a round wooden shield.
[ Exits: n e s w ]

HP:2099 Move:2048 Mana:2975 Secs:35 > s

Viderman Avenue
    The avenue and the main aqueduct line continue southward, running
in tandem through the city.  You can hear people talking from within
the building to the east, and a wooden sign hangs from a bracket
just above its door.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about his business here.

HP:2099 Move:2047 Mana:2975 Secs:34 > s

Viderman Meets Willow Lane
    A winding lane travels westward from here, cutting in between two
buildings.  Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2046 Mana:2975 Secs:33 > s

Viderman Avenue
   Buildings surround this busy city street.  The main line of the city
aqueduct runs down along the west edge of the road, and continues
southward, with smaller aqueduct lines tapping into the supply and heading
off in different directions throughout the city.
[ Exits: n s ]

HP:2099 Move:2045 Mana:2975 Secs:33 > s

Viderman Avenue
   Just off the road to the east is the open market, with the hustle and
bustle of the poor trying to sell their goods.  A smell of fresh baked
bread emanates from the building to the west, and a sign hangs from the
bracket just above its door.
[ Exits: n e s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.

HP:2099 Move:2044 Mana:2975 Secs:32 >
Trox has arrived.
Vash has arrived.
Klag has arrived.
Gangrel has arrived.

HP:2099 Move:2044 Mana:2975 Secs:32 >
Trox leaves north.
Vash leaves north.
Klag leaves north.
Gangrel leaves north.

HP:2099 Move:2044 Mana:2975 Secs:32 > e

The Market Street
   All shopowners must register with the city government, and not everyone
can afford the fees associated with being an official merchant.  In an
effort to help ease the inner city poverty, the government built and
maintains this "open market".  Long rows of wooden stalls line the north
and south of this dirt road, and the down trodden yell out from their
stalls, begging passers by to purchase their often useless goods.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2099 Move:2043 Mana:2975 Secs:30 > e

The Market Street
   Although the majority of items to be found here are utterly garbage,
every once in a while something of value can be found.  Many things that
are sold in this sector are found on the streets, although some of the more
daring (or desparate) have been willing to leave the city walls or even
enter into the dangerous sewers trying to find anything even slightly
valueable.
[ Exits: e w ]

HP:2099 Move:2042 Mana:2975 Secs:30 > e
e

The Market Street
   Most of the towspeople avoid this dirt road like the plague, feeling
that its full of nothing but thieves and pawn tables of trash.  It is a
common thought that idea to build this place to "assist the poor" was a
ludicrous notion and the whole works should just be burnt to the ground,
along with the dispicable people who try to sell things here.  This is,
however, the only source of income many of the ghetto-dwellers have, and
without the generosity of the few people who buy a knick knack or two each
day, they would surely starve to death.
[ Exits: e w ]

HP:2099 Move:2041 Mana:2975 Secs:30 > e

The Market Street
   In an effort to help the poor learn to make an honest living, the city
government has built and maintains this "open market", where people can
come to attempt to sell whatever they have to offer.  It consists of a
simple dirt road, with rows of wooden stalls set up to the north and south.
The stalls are free to use, but are available on a first come first serve
basis.  The poor often line up long before dawn, goods in hand, to gain
access to the stalls.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.

HP:2099 Move:2040 Mana:2975 Secs:30 >
Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about his business here.
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2039 Mana:2975 Secs:29 > e
Alas, you cannot go that way...

HP:2099 Move:2039 Mana:2975 Secs:29 > s
s

Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:2099 Move:2038 Mana:2975 Secs:29 >
Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2037 Mana:2975 Secs:29 > s

Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:2099 Move:2036 Mana:2975 Secs:26 > n

Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2035 Mana:2975 Secs:17 > n

Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:2099 Move:2034 Mana:2975 Secs:16 > n

Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2033 Mana:2975 Secs:16 > w

The Market Street
   In an effort to help the poor learn to make an honest living, the city
government has built and maintains this "open market", where people can
come to attempt to sell whatever they have to offer.  It consists of a
simple dirt road, with rows of wooden stalls set up to the north and south.
The stalls are free to use, but are available on a first come first serve
basis.  The poor often line up long before dawn, goods in hand, to gain
access to the stalls.
[ Exits: e w ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about his business here.

HP:2099 Move:2032 Mana:2975 Secs:14 > w

The Market Street
   Most of the towspeople avoid this dirt road like the plague, feeling
that its full of nothing but thieves and pawn tables of trash.  It is a
common thought that idea to build this place to "assist the poor" was a
ludicrous notion and the whole works should just be burnt to the ground,
along with the dispicable people who try to sell things here.  This is,
however, the only source of income many of the ghetto-dwellers have, and
without the generosity of the few people who buy a knick knack or two each
day, they would surely starve to death.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2031 Mana:2975 Secs:14 > w

The Market Street
   Although the majority of items to be found here are utterly garbage,
every once in a while something of value can be found.  Many things that
are sold in this sector are found on the streets, although some of the more
daring (or desparate) have been willing to leave the city walls or even
enter into the dangerous sewers trying to find anything even slightly
valueable.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2099 Move:2030 Mana:2975 Secs:14 > w
w

The Market Street
   All shopowners must register with the city government, and not everyone
can afford the fees associated with being an official merchant.  In an
effort to help ease the inner city poverty, the government built and
maintains this "open market".  Long rows of wooden stalls line the north
and south of this dirt road, and the down trodden yell out from their
stalls, begging passers by to purchase their often useless goods.
[ Exits: e w ]

HP:2099 Move:2029 Mana:2975 Secs:13 >
Viderman Avenue
   Just off the road to the east is the open market, with the hustle and
bustle of the poor trying to sell their goods.  A smell of fresh baked
bread emanates from the building to the west, and a sign hangs from the
bracket just above its door.
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.

HP:2099 Move:2028 Mana:2975 Secs:13 > n

Viderman Avenue
   Buildings surround this busy city street.  The main line of the city
aqueduct runs down along the west edge of the road, and continues
southward, with smaller aqueduct lines tapping into the supply and heading
off in different directions throughout the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2027 Mana:2975 Secs:13 > n

Viderman Meets Willow Lane
    A winding lane travels westward from here, cutting in between two
buildings.  Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]
Gangrel Bone Crusher for Gralth is resting here. (Red Aura)
  Gangrel glows with a brilliant white light!
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Vash is standing here. (Red Aura)
  Vash glows with a brilliant white light!
Trox - Lord of Chaos is resting here. (Red Aura)
  Trox glows with a brilliant white light!
A little brown rat scurries around, looking for food.

HP:2099 Move:2026 Mana:2975 Secs:12 > n
Trox stops resting, and clambers on his feet.

Viderman Avenue
    The avenue and the main aqueduct line continue southward, running
in tandem through the city.  You can hear people talking from within
the building to the east, and a wooden sign hangs from a bracket
just above its door.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about his business here.

HP:2099 Move:2025 Mana:2975 Secs:12 > s
cast 'suggest' gang head trox

Viderman Meets Willow Lane
    A winding lane travels westward from here, cutting in between two
buildings.  Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
  Gangrel glows with a brilliant white light!
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Vash is standing here. (Red Aura)
  Vash glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
  Trox glows with a brilliant white light!
A little brown rat scurries around, looking for food.

HP:2099 Move:2024 Mana:2975 Secs:11 > Okay.
You infiltrate Gangrel's mind and command him to obey you!
Gangrel smashes his head into Trox's, knocking him unconscious!
Trox is stunned, but will probably regain consciousness again.

HP:2099 Move:2024 Mana:2935 Secs:11 >
Gangrel slashes Trox hard.
Trox's eyes uncross as he regains his senses.
Gangrel slashes Trox hard.
Gangrel slashes Trox hard.
Gangrel slashes Trox.

HP:2099 Move:2024 Mana:2935 Secs:10 >
Vash sends you sprawling with a powerful bash!
Scorching tendrils of fire leap out and engulf Vash!

HP:2080 Move:2024 Mana:2935 Secs:10 >
You flame Vash hard.  (7)
You flame Vash hard.  (11)
Vash has a few scratches.
Vash pierces you extremely hard.
Scorching tendrils of fire leap out and engulf Vash!
Trox massacres Gangrel with his flame.
Trox flames Gangrel extremely hard.
Trox massacres Gangrel with his flame.
Gangrel misses Trox with his slash.
Gangrel slashes Trox hard.
Gangrel slashes Trox.
Gangrel slashes Trox.

HP:2061 Move:2024 Mana:2935 Secs:8 > sta
cast 'dispel magic' tr

You smash Vash in the face with a powerful roundhouse kick!  (17)
You flame Vash hard.  (7)
You flame Vash hard.  (8)
Vash has some small wounds and bruises.
Vash pierces you extremely hard.
Scorching tendrils of fire leap out and engulf Vash!
Trox smacks Gangrel in the face with a powerful roundhouse kick!
Trox massacres Gangrel with his flame.
Trox flames Gangrel extremely hard.
Trox massacres Gangrel with his flame.
Gangrel slashes Trox hard.
Gangrel slashes Trox hard.
Gangrel slashes Trox hard.
Gangrel misses Trox with his slash.

HP:2042 Move:2024 Mana:2935 Secs:6 > You quickly scramble to your feet!
Do you not consider fighting as standing?

HP:2042 Move:2024 Mana:2935 Secs:6 > Trox slams his forehead into yours, 
knocking you unconscious!
All you can do right now is think about the stars!

HP:2028 Move:2024 Mana:2935 Secs:5 >
Vash sends you sprawling with a powerful bash!
You suddenly regain your senses!

HP:2001 Move:2024 Mana:2935 Secs:5 >
Vash smashes his shield into your head, knocking you down!
Scorching tendrils of fire leap out and engulf Vash!
Vash has some small wounds and bruises.
Vash misses you with his pierce.
Vash pierces you extremely hard.
Scorching tendrils of fire leap out and engulf Vash!
Trox massacres Gangrel with his flame.
Trox flames Gangrel extremely hard.
Trox massacres Gangrel with his flame.
Gangrel slashes Trox.
Gangrel slashes Trox hard.
Gangrel slashes Trox.
Gangrel slashes Trox.

HP:1962 Move:2024 Mana:2935 Secs:4 > cast 'dispel magic' tr

Gangrel panics, and attempts to flee!
Gangrel leaves south.

HP:1962 Move:2024 Mana:2935 Secs:3 >
Trox jumps into the battle alongside Klag!
Klag sweeps his leg out at you, and completely misses you!
The momentum causes him to fall to the ground hard!

HP:1962 Move:2024 Mana:2935 Secs:3 >
Trox obliterates you with his powerful flame.
Scorching tendrils of fire leap out and engulf Trox!
Trox obliterates you with his powerful flame.
Scorching tendrils of fire leap out and engulf Trox!
Trox obliterates you with his powerful flame.
Scorching tendrils of fire leap out and engulf Trox!
Klag massacres you with his flame.
Scorching tendrils of fire leap out and engulf Klag!
Klag massacres you with his flame.
Scorching tendrils of fire leap out and engulf Klag!
You smash Klag in the face with a powerful roundhouse kick!  (13)
You smash Vash in the face with a powerful roundhouse kick!  (22)
You smash Trox in the face with a powerful roundhouse kick!  (13)
You flame Vash hard.  (12)
You flame Vash hard.  (12)
You flame Vash hard.  (7)
Vash has quite a few wounds.
Vash misses you with his pierce.

HP:1742 Move:2024 Mana:2935 Secs:2 >
Gangrel has arrived.

HP:1742 Move:2024 Mana:2935 Secs:2 > ret
You quickly scramble to your feet!
Okay.
Darkness briefly enshrouds Trox.

HP:1742 Move:2024 Mana:2900 Secs:1 >
Trox pulverizes you with his mighty claw.
Scorching tendrils of fire leap out and engulf Trox!
Do something quick!  You're spraying blood EVERYWHERE!
Trox pulverizes you with his mighty claw.
Scorching tendrils of fire leap out and engulf Trox!
Do something quick!  You're spraying blood EVERYWHERE!
You dodge the attack!
Trox misses you with his claw.
Do something quick!  You're spraying blood EVERYWHERE!
Klag flames you extremely hard.
Scorching tendrils of fire leap out and engulf Klag!
Do something quick!  You're spraying blood EVERYWHERE!
Klag flames you extremely hard.
Scorching tendrils of fire leap out and engulf Klag!
Do something quick!  You're spraying blood EVERYWHERE!
You flame Vash hard.  (10)
You flame Vash hard.  (10)
You flame Vash hard.  (9)
Vash has quite a few wounds.
Vash misses you with his pierce.
Do something quick!  You're spraying blood EVERYWHERE!
You dodge the attack!
Vash misses you with his pierce.
Do something quick!  You're spraying blood EVERYWHERE!
You feel your mind weakening to its normal state again.
An intense pulse of white light flares up over your body!

HP:1811 Move:2067 Mana:3027 Secs:75 > ret
ret

Vash sends you sprawling with a powerful bash!
Scorching tendrils of fire leap out and engulf Vash!

HP:1792 Move:2067 Mana:3027 Secs:74 >
Trox pulverizes you with his mighty claw.
Scorching tendrils of fire leap out and engulf Trox!
Trox pulverizes you with his mighty claw.
Your Amulet D' Morte is damaged from the attack!
Scorching tendrils of fire leap out and engulf Trox!
Trox pulverizes you with his mighty claw.
Scorching tendrils of fire leap out and engulf Trox!
Klag massacres you with his flame.
Scorching tendrils of fire leap out and engulf Klag!
Klag massacres you with his flame.
Scorching tendrils of fire leap out and engulf Klag!
You flame Vash hard.  (10)
You flame Vash hard.  (9)
You flame Vash hard.  (9)
Vash has some big nasty wounds and scratches.
Vash misses you with his pierce.

HP:1604 Move:2067 Mana:3027 Secs:73 >
Trox says, 'flee'

HP:1604 Move:2067 Mana:3027 Secs:72 > sat

Trox slams his forehead into yours, knocking you unconscious!

HP:1588 Move:2067 Mana:3027 Secs:72 >
You stumble back in pain as you are struck in the chin!
Your Amulet D' Morte is damaged from the attack!

HP:1517 Move:2067 Mana:3027 Secs:72 >
You suddenly regain your senses!
Klag misses you with his claw.
Klag massacres you with his flame.
Scorching tendrils of fire leap out and engulf Klag!
Vash pierces you extremely hard.
Scorching tendrils of fire leap out and engulf Vash!

HP:1316 Move:2067 Mana:3027 Secs:71 > sta
cast 'teleport'
You quickly scramble to your feet!

Viderman Avenue
    The avenue and the main aqueduct line continue southward, running
in tandem through the city.  You can hear people talking from within
the building to the east, and a wooden sign hangs from a bracket
just above its door.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about his business here.
You stealthly escape the battle without anyone noticing.

HP:1316 Move:2067 Mana:3027 Secs:70 >
Viderman Avenue
   A small brown building stands just to the west, connected to the white
building beside it.  It doesnt have any sign around it, but there is a
stretched cow hide on a rack just in front of the door.  A house with a
thatched roof is on the east, its door crested by a round wooden shield.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You stealthly escape the battle.

HP:1316 Move:2067 Mana:3027 Secs:70 >
Viderman Avenue
   The paved street comes to an intersection just to the north.  The
metallic smell of blood comes from the building just to the west, and a
paper sign is posted on the door.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
You stealthly escape the battle without anyone noticing.

HP:1316 Move:2067 Mana:3027 Secs:70 > Huh?!?

HP:1316 Move:2067 Mana:3027 Secs:70 > You stop floating and put your feet on 
the ground.

HP:1316 Move:2067 Mana:3027 Secs:70 > Okay.

Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:1316 Move:2067 Mana:2992 Secs:70 > cast 'angelic touch'
Okay.
Powerful healing energy floods your body!

HP:1780 Move:2067 Mana:2872 Secs:68 > cast 'angelic touch'
Okay.
Powerful healing energy floods your body!

HP:2099 Move:2067 Mana:2752 Secs:66 >
A townsperson has arrived.

HP:2099 Move:2067 Mana:2752 Secs:65 > cast 'clairvoyance' trox
Okay.
A wormhole spirals open in front of you, and you peer inside...

Viderman Meets Willow Lane
    A winding lane travels westward from here, cutting in between two
buildings.  Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
  Gangrel glows with a brilliant white light!
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Vash is standing here. (Red Aura)
  Vash glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
A little brown rat scurries around, looking for food.

HP:2099 Move:2067 Mana:2717 Secs:64 > sc

You are 25 years old.  It's your birthday today!
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [19]  Con [15]  Chr [19].
HP: [2099/2099]     Move: [2067/2067]     Mana: [2717/3295].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [59/200]    Hitroll: [10]    Damroll: [3].
Gold Coins: [583,792]    Alignment: [-966]    Life: [2].
You have been playing for 22 days and 14 hours.
You are known as Mora Foratu - Chaos Knight Commander
You have stored the spells 'Disintegrate' and 'Disintegrate'.
You are standing.
  You can fly.
  You are instilled with the breath of Life.
  You feel blessed.
  Your movements have been sped up!
  Regenerating power resides in you.
  You feel more fluidlike.
  You can detect poison.
  You can detect evil beings.
  You can breathe underwater.
  You can detect hidden things.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are surrounded by a vortex of fire!

HP:2099 Move:2067 Mana:2717 Secs:60 > n
n

Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:2099 Move:2066 Mana:2717 Secs:58 >
Fuligan Street
   The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side.  A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2065 Mana:2717 Secs:58 > n

Fuligan Street
   The road continues north and south alongside the Church of Light.  A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]

HP:2099 Move:2064 Mana:2717 Secs:58 > n
n

Fuligan Street and Willow
   Here the street connects with a winding little alley that leads to the
east.  It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:2099 Move:2063 Mana:2717 Secs:58 > n

Fuligan Meets Emerald Lane
   The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south.  A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south.  A simple building formed of rounded
brown stones and mortar lies directly to the east.  A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]

HP:2099 Move:2062 Mana:2717 Secs:57 >
Fuligan Street
   The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]

HP:2099 Move:2061 Mana:2717 Secs:57 > n
n

Fuligan Street
   The street comes to an end just up ahead to the north, as it meets wall
road.  A strange odor of sulfur and gunpowder is fuming out of the shop to
the west.  The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2060 Mana:2717 Secs:57 >
Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]

HP:2099 Move:2059 Mana:2717 Secs:57 > n
Alas, you cannot go that way...

HP:2099 Move:2059 Mana:2717 Secs:57 > n
Alas, you cannot go that way...

HP:2099 Move:2059 Mana:2717 Secs:56 > w

Northern Wall Road
   The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets.  The road continues to the
east, where it intersects the beginning of Fuligan Street.
[ Exits: e w ]

HP:2099 Move:2058 Mana:2717 Secs:56 > w

Northern Wall Road
   Trickles of steam rise up out of the roof of the tall building to the
south.  A section of aqueduct ends here, making a sharp turn to the south
and leading into the building.  Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
You sense a hidden life form here.

HP:2099 Move:2057 Mana:2717 Secs:55 > w

Road Along the Northern Wall
   This road runs eastward just along the inner edge of the city wall.  It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone.  The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road.  On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2056 Mana:2717 Secs:55 > e

Northern Wall Road
   Trickles of steam rise up out of the roof of the tall building to the
south.  A section of aqueduct ends here, making a sharp turn to the south
and leading into the building.  Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
You sense a hidden life form here.

HP:2099 Move:2055 Mana:2717 Secs:54 > sc

You are 25 years old.  It's your birthday today!
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [19]  Con [15]  Chr [19].
HP: [2099/2099]     Move: [2055/2067]     Mana: [2717/3295].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [59/200]    Hitroll: [10]    Damroll: [3].
Gold Coins: [583,792]    Alignment: [-966]    Life: [2].
You have been playing for 22 days and 14 hours.
You are known as Mora Foratu - Chaos Knight Commander
You have stored the spells 'Disintegrate' and 'Disintegrate'.
You are standing.
  You can fly.
  You are instilled with the breath of Life.
  You feel blessed.
  Your movements have been sped up!
  Regenerating power resides in you.
  You feel more fluidlike.
  You can detect poison.
  You can detect evil beings.
  You can breathe underwater.
  You can detect hidden things.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are surrounded by a vortex of fire!

HP:2099 Move:2055 Mana:2717 Secs:53 > who

--- List of the Insymniacs:

[Troll 100] Trox - Lord of Chaos
[Troll 27] Throg .
[Troll 56] Klag the Brutal
[Troll 79] Gangrel Bone Crusher for Gralth
[Troll 21] Vash
[Vampire 100] Mora Foratu - Chaos Knight Commander

6 characters displayed.

HP:2099 Move:2055 Mana:2717 Secs:52 > w

Road Along the Northern Wall
   This road runs eastward just along the inner edge of the city wall.  It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone.  The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road.  On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2054 Mana:2717 Secs:51 > w

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.

HP:2099 Move:2053 Mana:2717 Secs:50 > w
Alas, you cannot go that way...

HP:2099 Move:2053 Mana:2717 Secs:50 > e

Road Along the Northern Wall
   This road runs eastward just along the inner edge of the city wall.  It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone.  The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road.  On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2052 Mana:2717 Secs:48 > e

Northern Wall Road
   Trickles of steam rise up out of the roof of the tall building to the
south.  A section of aqueduct ends here, making a sharp turn to the south
and leading into the building.  Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
You sense a hidden life form here.

HP:2099 Move:2051 Mana:2717 Secs:48 > e

Northern Wall Road
   The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets.  The road continues to the
east, where it intersects the beginning of Fuligan Street.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2050 Mana:2717 Secs:48 > e

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]

HP:2099 Move:2049 Mana:2717 Secs:48 > e

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]

HP:2099 Move:2048 Mana:2717 Secs:47 > e

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.

HP:2099 Move:2047 Mana:2717 Secs:47 > e

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.

HP:2099 Move:2046 Mana:2717 Secs:47 > e

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2045 Mana:2717 Secs:46 > back vash
Backstab who?

HP:2099 Move:2045 Mana:2717 Secs:46 > e

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]

HP:2099 Move:2044 Mana:2717 Secs:44 > e

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.
[ Exits: s w ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2043 Mana:2717 Secs:44 > e
Alas, you cannot go that way...

HP:2099 Move:2043 Mana:2717 Secs:43 > s

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2042 Mana:2717 Secs:43 > n

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.
[ Exits: s w ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2041 Mana:2717 Secs:42 > w

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]

HP:2099 Move:2040 Mana:2717 Secs:41 > w

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2039 Mana:2717 Secs:40 > rem spade
rem opal
rem amulet
rem amulet
rem inner
rem gloves
rem shawl
rem belt
rem war
rem staff
put belt large
put shawl large
put gloves large
put inner large
put amulet large
put amulet large
put ring large
put spade large
put war large
put staff large
get all trav
wear all
hold pot
You stop using a monk's spade.

HP:2099 Move:2039 Mana:2717 Secs:28 > You stop using a black opal ring.

HP:2099 Move:2039 Mana:2717 Secs:28 > You stop using an Amulet D' Morte.

HP:2099 Move:2039 Mana:2717 Secs:28 > You stop using an Amulet D' Morte.

HP:2099 Move:2039 Mana:2717 Secs:28 > You stop using a red inner robe.

HP:2099 Move:2039 Mana:2717 Secs:28 > You stop using demon skin gloves.

HP:2099 Move:2039 Mana:2717 Secs:27 > You stop using the Banshee's shawl.

HP:2099 Move:2039 Mana:2717 Secs:27 > You stop using a belt made from human 
skin.

HP:2099 Move:2039 Mana:2717 Secs:27 > You stop using a dwarven war shield.

HP:2099 Move:2039 Mana:2717 Secs:27 > You stop using the tempest staff.

HP:2099 Move:2039 Mana:2717 Secs:27 > You put a belt made from human skin in 
a large sack.

HP:2099 Move:2039 Mana:2717 Secs:27 > You put the Banshee's shawl in a large 
sack.

HP:2099 Move:2039 Mana:2717 Secs:27 > You put demon skin gloves in a large 
sack.

HP:2099 Move:2039 Mana:2717 Secs:27 > You put a red inner robe in a large 
sack.

HP:2099 Move:2039 Mana:2717 Secs:27 > You put an Amulet D' Morte in a large 
sack.

HP:2099 Move:2039 Mana:2717 Secs:27 > You put an Amulet D' Morte in a large 
sack.

HP:2099 Move:2039 Mana:2717 Secs:26 > You put a black opal ring in a large 
sack.

HP:2099 Move:2039 Mana:2717 Secs:26 > You put a monk's spade in a large 
sack.

HP:2099 Move:2039 Mana:2717 Secs:26 > You put a dwarven war shield in a 
large sack.

HP:2099 Move:2039 Mana:2717 Secs:26 > You put the tempest staff in a large 
sack.

HP:2099 Move:2039 Mana:2717 Secs:26 > You get a crimson shield from a 
traveller's sack.
You get an iron pot from a traveller's sack.
You get a fiery skull from a traveller's sack.
You get a hematite amulet from a traveller's sack.
You get a hematite amulet from a traveller's sack.
You get a ring of pure ice from a traveller's sack.
You get a blackened steel breastplate from a traveller's sack.
You get a pair of rusty gauntlets from a traveller's sack.
You get a thin gray robe from a traveller's sack.
You get a belt of silver rings from a traveller's sack.

HP:2099 Move:2039 Mana:2717 Secs:26 > You wear a belt of silver rings around 
your waist.
You wear a thin gray robe around your body.
You put a pair of rusty gauntlets on your hands.
You wear a blackened steel breastplate on your body.
You slide a ring of pure ice on your right ring finger.
You vanish from existence.
You wear a hematite amulet around your neck.
You wear a hematite amulet around your neck.
You light a fiery skull and hold it.
You start to use a crimson shield as a shield.

HP:2099 Move:2039 Mana:2717 Secs:26 > You grab an iron pot.

HP:2099 Move:2039 Mana:2717 Secs:26 > draw prim
You fumble with a primal warspear and clumsily drop it!

HP:2099 Move:2039 Mana:2717 Secs:25 > get all
rem hell
You get a primal warspear.

HP:2099 Move:2039 Mana:2717 Secs:22 > You stop using Hellraiser.

HP:2099 Move:2039 Mana:2717 Secs:22 > wield prim
You wield a primal warspear.

HP:2099 Move:2039 Mana:2717 Secs:21 > cast 'clairvoyance' vash
Okay.
A wormhole spirals open in front of you, and you peer inside...

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
  Gangrel glows with a brilliant white light!
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Vash is standing here. (Red Aura)
  Vash glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
You sense a hidden life form here.

HP:2099 Move:2039 Mana:2682 Secs:19 >
Trox has arrived.
Vash has arrived.
Klag has arrived.
Gangrel has arrived.

HP:2099 Move:2039 Mana:2682 Secs:15 >
Trox leaves east.
Vash leaves east.
Klag leaves east.
Gangrel leaves east.

HP:2099 Move:2039 Mana:2682 Secs:15 > w

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A Moldavian townsperson is going about her business here.

HP:2099 Move:2038 Mana:2682 Secs:15 > w

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.

HP:2099 Move:2037 Mana:2682 Secs:14 > w
w

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]

HP:2099 Move:2036 Mana:2682 Secs:14 >
Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]

HP:2099 Move:2035 Mana:2682 Secs:14 > e
back vash

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]

HP:2099 Move:2034 Mana:2682 Secs:13 > Backstab who?

HP:2099 Move:2034 Mana:2682 Secs:13 > e

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.

HP:2099 Move:2033 Mana:2682 Secs:13 > back vash
Backstab who?

HP:2099 Move:2033 Mana:2682 Secs:13 > e
back vash

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A Moldavian townsperson is going about her business here.

HP:2099 Move:2032 Mana:2682 Secs:12 > Backstab who?

HP:2099 Move:2032 Mana:2682 Secs:12 > e
back vash

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2031 Mana:2682 Secs:12 > Backstab who?

HP:2099 Move:2031 Mana:2682 Secs:12 > e
back vash

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]

HP:2099 Move:2030 Mana:2682 Secs:11 > Backstab who?

HP:2099 Move:2030 Mana:2682 Secs:11 > e
back vash

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.
[ Exits: s w ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2029 Mana:2682 Secs:11 > Backstab who?

HP:2099 Move:2029 Mana:2682 Secs:10 > e
Alas, you cannot go that way...

HP:2099 Move:2029 Mana:2682 Secs:10 > back vash
Backstab who?

HP:2099 Move:2029 Mana:2682 Secs:10 > s
back vash

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2028 Mana:2682 Secs:9 > Backstab who?

HP:2099 Move:2028 Mana:2682 Secs:9 > s

Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Mabye a wagon was careless and made the turn a little to
tight.
[ Exits: n e ]

HP:2099 Move:2027 Mana:2682 Secs:9 > back vash
Backstab who?

HP:2099 Move:2027 Mana:2682 Secs:9 > s
back vash
Alas, you cannot go that way...

HP:2099 Move:2027 Mana:2682 Secs:8 > Backstab who?

HP:2099 Move:2027 Mana:2682 Secs:8 > e
back vash

Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the
northeastern section of the city.  A wide cornerpost helps to hold the roof
up, and a rainspout running down the post channels water into a huge wooden
barrel.
[ Exits: n e w ]
A Moldavia noblewoman graces you with her presence.

HP:2099 Move:2026 Mana:2682 Secs:8 > Backstab who?

HP:2099 Move:2026 Mana:2682 Secs:7 > e
back vash

Wall Road
   You have arrived at a corner in the road, the wall making a sharp turn
as it meets the cliff edge of the mountains.  The street heads west and
south from here.
[ Exits: s w ]

HP:2099 Move:2025 Mana:2682 Secs:7 > Backstab who?

HP:2099 Move:2025 Mana:2682 Secs:7 > e
Alas, you cannot go that way...

HP:2099 Move:2025 Mana:2682 Secs:7 > back vash
Backstab who?

HP:2099 Move:2025 Mana:2682 Secs:6 > s
back vash

Wall Road
   A roof covers the dirt floor to the west, and might be a good place to
get out of the rain.  Just to the north, Wall Road makes a sharp turn
around this roofed entrance, and heads westward.
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2024 Mana:2682 Secs:6 > Backstab who?

HP:2099 Move:2024 Mana:2682 Secs:6 > s
back vash

Eastern Wall Road
   Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west.  A faint sound of
horses neighing can be heard coming from inside.
[ Exits: n s ]

HP:2099 Move:2023 Mana:2682 Secs:6 > A townsperson has arrived.
Backstab who?

HP:2099 Move:2023 Mana:2682 Secs:5 > s

Eastern Wall Road
   Gathered up in the corner of the road and the wall is a pile of wet,
rancid straw and grass.  A tattered, dirty quilt lies in a heap on top of
the pile, and a corked clay jug sits nearby.  Apparently this is someone's
home.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A thin old man lies here, trying to sleep.

HP:2099 Move:2022 Mana:2682 Secs:5 > back vash
Backstab who?

HP:2099 Move:2022 Mana:2682 Secs:5 > s
back vash

Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]

HP:2099 Move:2021 Mana:2682 Secs:4 > Backstab who?

HP:2099 Move:2021 Mana:2682 Secs:4 > s
back vash

Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:2099 Move:2020 Mana:2682 Secs:4 > Backstab who?

HP:2099 Move:2020 Mana:2682 Secs:4 > back vash
Backstab who?

HP:2099 Move:2020 Mana:2682 Secs:3 > n

Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]

HP:2099 Move:2019 Mana:2682 Secs:2 > back vash
Backstab who?

HP:2099 Move:2019 Mana:2682 Secs:2 > s

Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:2099 Move:2018 Mana:2682 Secs:2 > s

Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A little brown rat scurries around, looking for food.

HP:2099 Move:2017 Mana:2682 Secs:2 > s

Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:2099 Move:2016 Mana:2682 Secs:1 > s
s

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia
are entirely illiterate, especially the poor.  As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2015 Mana:2682 Secs:1 >
Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.
[ Exits: n s ]

HP:2099 Move:2014 Mana:2682 Secs:1 > sl
You go to sleep.

HP:2099 Move:2014 Mana:2682 Secs:1 >
HP:2089 Move:2067 Mana:2913 Secs:75 >
HP:2089 Move:2067 Mana:2913 Secs:75 > wak
You awaken, and sit up.

HP:2089 Move:2067 Mana:2913 Secs:74 > sta
You stand up.
You slowly rise off the floor and hover in mid-air.

HP:2089 Move:2067 Mana:2913 Secs:74 > l

Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.
[ Exits: n s ]

HP:2089 Move:2067 Mana:2913 Secs:74 > n
back vash

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia
are entirely illiterate, especially the poor.  As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2066 Mana:2913 Secs:73 > n
Backstab who?

HP:2089 Move:2066 Mana:2913 Secs:73 >
Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:2089 Move:2065 Mana:2913 Secs:73 > back vash
Backstab who?

HP:2089 Move:2065 Mana:2913 Secs:73 > s
back vash

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia
are entirely illiterate, especially the poor.  As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2064 Mana:2913 Secs:72 > Backstab who?

HP:2089 Move:2064 Mana:2913 Secs:72 > w
back vash

Road of the Great Gods
    A simple doorway leads north into an enclosed building.  The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall.  Another building lies to the south, and
alot of noise and comotion from inside can be heard.  A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]

HP:2089 Move:2063 Mana:2913 Secs:71 > Backstab who?

HP:2089 Move:2063 Mana:2913 Secs:71 > w

Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2089 Move:2062 Mana:2913 Secs:71 > back vash
Backstab who?

HP:2089 Move:2062 Mana:2913 Secs:71 > s
back vash
Alas, you cannot go that way...

HP:2089 Move:2062 Mana:2913 Secs:70 > Backstab who?

HP:2089 Move:2062 Mana:2913 Secs:70 > w
back vash

Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.
[ Exits: e s w ]
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2061 Mana:2913 Secs:69 > Backstab who?

HP:2089 Move:2061 Mana:2913 Secs:69 > s
back vash

An Overgrown Walkway
   As you step onto the cobblestones extending south, a chill passes over
your spine.  The world around you suddenly becomes an ashen grey, as if the
sun were blotted out.  Plant life appears to be dying, as if attempting to
sprout from diseased earth.  Ahead, you spot a large, white mansion.  Its
large windows are pitch black as if staring at you, daring you to venture
within and discover its secrets.
[ Exits: n s ]

HP:2089 Move:2060 Mana:2913 Secs:69 > Backstab who?

HP:2089 Move:2060 Mana:2913 Secs:69 > s
back vash

The Front Porch
   You are standing on the front porch of the house.  A dirty white railing
runs across the entrance of the porch and encircles the house to the back.
The boards creak while you walk, and random holes leading into nothingness
dot the entire porch.  You look back toward the Road of the Great Gods and
are amazed to see the once beautiful landscape almost completely covered by
the grey curtain that has fallen over you.  The air, once ripe with bird
calls, is now as silent as death.
[ Exits: n ]
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2059 Mana:2913 Secs:68 > Backstab who?

HP:2089 Move:2059 Mana:2913 Secs:68 > s
back vash
The doorway seems to be closed.

HP:2089 Move:2059 Mana:2913 Secs:68 > Backstab who?

HP:2089 Move:2059 Mana:2913 Secs:68 > n

An Overgrown Walkway
   As you step onto the cobblestones extending south, a chill passes over
your spine.  The world around you suddenly becomes an ashen grey, as if the
sun were blotted out.  Plant life appears to be dying, as if attempting to
sprout from diseased earth.  Ahead, you spot a large, white mansion.  Its
large windows are pitch black as if staring at you, daring you to venture
within and discover its secrets.
[ Exits: n s ]

HP:2089 Move:2058 Mana:2913 Secs:67 > n

Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.
[ Exits: e s w ]
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2057 Mana:2913 Secs:67 > n
n
Alas, you cannot go that way...

HP:2089 Move:2057 Mana:2913 Secs:67 > Alas, you cannot go that way...

HP:2089 Move:2057 Mana:2913 Secs:67 > w
w

Road of the Great Gods
   The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:2089 Move:2056 Mana:2913 Secs:66 >
Bend in the Great Road
    As a major intersection of the city, this bend is constantly crowded
with people.  The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets.  There is a
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard
headquarters.
[ Exits: n e ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.

HP:2089 Move:2055 Mana:2913 Secs:66 > n
w

Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2054 Mana:2913 Secs:66 > w

Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]

HP:2089 Move:2053 Mana:2913 Secs:66 >
Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.

HP:2089 Move:2052 Mana:2913 Secs:65 > w
w

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
You sense a hidden life form here.

HP:2089 Move:2051 Mana:2913 Secs:65 > w

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2050 Mana:2913 Secs:65 >
Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]

HP:2089 Move:2049 Mana:2913 Secs:65 > w
w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
An auburn haired girl skips lightly across your path.
A street rat wanders about the city, looking for garbage.

HP:2089 Move:2048 Mana:2913 Secs:65 >
Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.

HP:2089 Move:2047 Mana:2913 Secs:65 > w
w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about his business here.

HP:2089 Move:2046 Mana:2913 Secs:64 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.
[ Exits: e s w ]
A Moldavian townsperson is hurridly going about her business here.

HP:2089 Move:2045 Mana:2913 Secs:64 > w

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it
to all the gods?  Just as they fashion our world and hold it together,
so too shall this road connect our city."
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2044 Mana:2913 Secs:64 >
Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]

HP:2089 Move:2043 Mana:2913 Secs:64 > w
w

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.
[ Exits: n e s ]

HP:2089 Move:2042 Mana:2913 Secs:64 > w
Alas, you cannot go that way...

HP:2089 Move:2042 Mana:2913 Secs:64 > Alas, you cannot go that way...

HP:2089 Move:2042 Mana:2913 Secs:64 > w
Alas, you cannot go that way...

HP:2089 Move:2042 Mana:2913 Secs:63 > w
Alas, you cannot go that way...

HP:2089 Move:2042 Mana:2913 Secs:63 > s
s

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.
[ Exits: n s w ]
A Moldavian townsperson is going about her business here.

HP:2089 Move:2041 Mana:2913 Secs:63 >
Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.

HP:2089 Move:2040 Mana:2913 Secs:63 > hunt vash
You start hunting Vash...
s
s

HP:2089 Move:2040 Mana:2913 Secs:61 >
Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
s
s

HP:2089 Move:2039 Mana:2913 Secs:60 >
Trox gossips, 'run vamp'

HP:2089 Move:2039 Mana:2913 Secs:60 >
Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
s
s

HP:2089 Move:2038 Mana:2913 Secs:59 >
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.
[ Exits: n e s ]
e
e

HP:2089 Move:2037 Mana:2913 Secs:58 >
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
e
e

HP:2089 Move:2036 Mana:2913 Secs:57 >
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.
[ Exits: w ]
A Moldavia noblewoman graces you with her presence.
w
w

HP:2089 Move:2035 Mana:2913 Secs:56 >
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
e
e

HP:2089 Move:2034 Mana:2913 Secs:55 >
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.
[ Exits: w ]
A Moldavia noblewoman graces you with her presence.
e
e

HP:2089 Move:2033 Mana:2913 Secs:54 > The fence seems to be closed.

HP:2089 Move:2033 Mana:2913 Secs:53 > pick fe
On closer inspection, you find it is not locked.

HP:2089 Move:2033 Mana:2913 Secs:49 > open fe
You open the fence.

HP:2089 Move:2033 Mana:2913 Secs:48 > e

West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s w ]
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.
e
e

HP:2089 Move:2032 Mana:2913 Secs:47 >
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
A Moldavian townsperson is hurridly going about her business here.
e
e

HP:2089 Move:2031 Mana:2913 Secs:46 >
Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A piece of wood that has been fashioned into a torch lies here.
The Fountain of the Gods stands here in all its majesty.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavian townsperson is going about her business here.
A sleepy badger is standing here.
Throg . is standing here. (Red Aura)
  Throg glows with a brilliant white light!
A brightly colored butterfly flitters around.
A field mouse is taking advantage of the cherry droppings.
e
e

HP:2089 Move:2030 Mana:2913 Secs:45 > back vash
Throg loads an arrow into a bow and fires at the nobleman!
The arrow soars through the air and plunges straight into him!

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A little brown field mouse jumps through the grass.
A tiny chipmunk darts through the grass.
A harmless garter snake slithers along the ground.
A Moldavian townsperson is going about her business here.
e
e

HP:2089 Move:2029 Mana:2913 Secs:44 > Backstab who?

HP:2089 Move:2029 Mana:2913 Secs:43 >
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A harmless garter snake slithers along the ground.
e
e

HP:2089 Move:2028 Mana:2913 Secs:43 >
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
You sense a hidden life form here.
A Moldavia city guard is here, keeping the peace.
e
e

HP:2089 Move:2027 Mana:2913 Secs:42 >
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A Moldavia city guard is here, keeping the peace.
Vash is standing here. (Red Aura)
  Vash glows with a brilliant white light!
A rotund Moldavia nobleman pushes his way through the crowd.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
You have found your prey!

HP:2089 Move:2026 Mana:2913 Secs:40 > back vash
Vash makes a strange sound as you place a primal warspear in his back!  
(114)

HP:2089 Move:2026 Mana:2913 Secs:39 >
You dodge the attack!
Vash misses you with his pierce.
You dodge the attack!
Vash misses you with his pierce.
You flame Vash extremely hard.  (16)
You flame Vash extremely hard.  (20)
Vash is incapacitated and will slowly die, if not aided.
The flame sears through his skull, melting his head cleanly off!  (17)
Vash is dead!  R.I.P.
You extract Vash's heart from his body, and show it to him!
Your blood freezes as you hear Vash's death cry.

HP:2089 Move:2026 Mana:2913 Secs:38 >
Trox has arrived.
Klag has arrived.
Gangrel has arrived.

HP:2089 Move:2026 Mana:2913 Secs:38 > n
n
n

Trox jumps into the battle alongside Klag!
Klag sweeps his leg out at you, and completely misses you!
The momentum causes him to fall to the ground hard!

HP:2089 Move:2026 Mana:2913 Secs:36 > No!  You're fighting for your life!

HP:2089 Move:2026 Mana:2913 Secs:36 > No!  You're fighting for your life!

HP:2089 Move:2026 Mana:2913 Secs:36 > No!  You're fighting for your life!

HP:2089 Move:2026 Mana:2913 Secs:36 > ret
You clumsily trip over your feet as you attempt to leave!

South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
You flee head over heels!

HP:2089 Move:2025 Mana:2913 Secs:35 > n

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
The corpse of Vash is lying here.
Vash's once beating heart lies here, cold and motionless.
A deep silver plate sits on the ground with a few lonely coins in it.
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
  Gangrel glows with a brilliant white light!
Klag is here, sprawled out on the ground!
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
A Moldavia city guard is here, keeping the peace.
A rotund Moldavia nobleman pushes his way through the crowd.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:2089 Move:2024 Mana:2913 Secs:33 > n

Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]

HP:2089 Move:2023 Mana:2913 Secs:33 > n

Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]

HP:2089 Move:2022 Mana:2913 Secs:33 > n

Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about her business here.

HP:2089 Move:2021 Mana:2913 Secs:33 > n

Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.

HP:2089 Move:2020 Mana:2913 Secs:32 > n
n

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.

HP:2089 Move:2019 Mana:2913 Secs:32 > n

Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2018 Mana:2913 Secs:32 >
Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.

HP:2089 Move:2017 Mana:2913 Secs:32 > n

Fuligan Street
   The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side.  A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]

HP:2089 Move:2016 Mana:2913 Secs:31 > n

Fuligan Street
   The road continues north and south alongside the Church of Light.  A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A street rat wanders about the city, looking for garbage.

HP:2089 Move:2015 Mana:2913 Secs:31 > n

Fuligan Street and Willow
   Here the street connects with a winding little alley that leads to the
east.  It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]

HP:2089 Move:2014 Mana:2913 Secs:31 > n

Fuligan Meets Emerald Lane
   The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south.  A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south.  A simple building formed of rounded
brown stones and mortar lies directly to the east.  A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]

HP:2089 Move:2013 Mana:2913 Secs:31 > ooc 1 down
You OOC, '1 down'

HP:2089 Move:2013 Mana:2913 Secs:29 > n
n

Fuligan Street
   The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]

HP:2089 Move:2012 Mana:2913 Secs:29 >
Fuligan Street
   The street comes to an end just up ahead to the north, as it meets wall
road.  A strange odor of sulfur and gunpowder is fuming out of the shop to
the west.  The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:2089 Move:2011 Mana:2913 Secs:29 > e
Alas, you cannot go that way...

HP:2089 Move:2011 Mana:2913 Secs:28 > e
e
Alas, you cannot go that way...

HP:2089 Move:2011 Mana:2913 Secs:28 > Alas, you cannot go that way...

HP:2089 Move:2011 Mana:2913 Secs:28 > n

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]

HP:2089 Move:2010 Mana:2913 Secs:27 > n
n
Alas, you cannot go that way...

HP:2089 Move:2010 Mana:2913 Secs:27 > Alas, you cannot go that way...

HP:2089 Move:2010 Mana:2913 Secs:27 > e
e

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]

HP:2089 Move:2009 Mana:2913 Secs:27 > e

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.

HP:2089 Move:2008 Mana:2913 Secs:27 > e

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A Moldavian townsperson is going about her business here.

HP:2089 Move:2007 Mana:2913 Secs:27 >
Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2089 Move:2006 Mana:2913 Secs:26 > e

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]

HP:2089 Move:2005 Mana:2913 Secs:26 > who

--- List of the Insymniacs:

[Troll 21] Vash
[Troll 100] Trox - Lord of Chaos
[Troll 27] Throg .
[Troll 56] Klag the Brutal
[Troll 79] Gangrel Bone Crusher for Gralth
[Vampire 100] Mora Foratu - Chaos Knight Commander (invis)

6 characters displayed.

HP:2089 Move:2005 Mana:2913 Secs:26 > w

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2089 Move:2004 Mana:2913 Secs:9 > w

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A Moldavian townsperson is going about her business here.

HP:2089 Move:2003 Mana:2913 Secs:9 > w

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.

HP:2089 Move:2002 Mana:2913 Secs:9 > w
w

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]

HP:2089 Move:2001 Mana:2913 Secs:9 > w

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
  Gangrel glows with a brilliant white light!
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)

HP:2089 Move:2000 Mana:2913 Secs:8 >
You quickly evade Klag's leg sweep!

HP:2089 Move:2000 Mana:2913 Secs:8 > w

Northern Wall Road
   The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets.  The road continues to the
east, where it intersects the beginning of Fuligan Street.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2089 Move:1999 Mana:2913 Secs:8 >
Northern Wall Road
   Trickles of steam rise up out of the roof of the tall building to the
south.  A section of aqueduct ends here, making a sharp turn to the south
and leading into the building.  Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
You sense a hidden life form here.

HP:2089 Move:1998 Mana:2913 Secs:8 > e

Northern Wall Road
   The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets.  The road continues to the
east, where it intersects the beginning of Fuligan Street.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2089 Move:1997 Mana:2913 Secs:7 > cast 'suggest' gang head trox
Cannot find the target of your spell!

HP:2089 Move:1997 Mana:2913 Secs:7 > e

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]

HP:2089 Move:1996 Mana:2913 Secs:6 > e

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]

HP:2089 Move:1995 Mana:2913 Secs:6 > e

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.

HP:2089 Move:1994 Mana:2913 Secs:5 > e

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A Moldavian townsperson is going about her business here.

HP:2089 Move:1993 Mana:2913 Secs:5 > e

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2089 Move:1992 Mana:2913 Secs:5 > e

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]

HP:2089 Move:1991 Mana:2913 Secs:4 > e

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.
[ Exits: s w ]
A street rat wanders about the city, looking for garbage.

HP:2089 Move:1990 Mana:2913 Secs:4 > e
Alas, you cannot go that way...

HP:2089 Move:1990 Mana:2913 Secs:3 > e
Alas, you cannot go that way...

HP:2089 Move:1990 Mana:2913 Secs:3 > s

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.

HP:2089 Move:1989 Mana:2913 Secs:2 > s

Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Mabye a wagon was careless and made the turn a little to
tight.
[ Exits: n e ]

HP:2089 Move:1988 Mana:2913 Secs:2 > s
Alas, you cannot go that way...

HP:2089 Move:1988 Mana:2913 Secs:1 > e

Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the
northeastern section of the city.  A wide cornerpost helps to hold the roof
up, and a rainspout running down the post channels water into a huge wooden
barrel.
[ Exits: n e w ]
A Moldavia noblewoman graces you with her presence.

HP:2089 Move:1987 Mana:2913 Secs:1 > e
e

Wall Road
   You have arrived at a corner in the road, the wall making a sharp turn
as it meets the cliff edge of the mountains.  The street heads west and
south from here.
[ Exits: s w ]

HP:2089 Move:1986 Mana:2913 Secs:1 > An intense pulse of white light flares 
up over your body!
Alas, you cannot go that way...

HP:2089 Move:2067 Mana:3040 Secs:75 > e
Alas, you cannot go that way...

HP:2089 Move:2067 Mana:3040 Secs:75 > s

Wall Road
   A roof covers the dirt floor to the west, and might be a good place to
get out of the rain.  Just to the north, Wall Road makes a sharp turn
around this roofed entrance, and heads westward.
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:2089 Move:2066 Mana:3040 Secs:75 > s

Eastern Wall Road
   Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west.  A faint sound of
horses neighing can be heard coming from inside.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.

HP:2089 Move:2065 Mana:3040 Secs:74 > s

Eastern Wall Road
   Gathered up in the corner of the road and the wall is a pile of wet,
rancid straw and grass.  A tattered, dirty quilt lies in a heap on top of
the pile, and a corked clay jug sits nearby.  Apparently this is someone's
home.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A thin old man lies here, trying to sleep.

HP:2089 Move:2064 Mana:3040 Secs:74 > s

Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]

HP:2089 Move:2063 Mana:3040 Secs:74 > s

Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A Moldavian townsperson is hurridly going about her business here.

HP:2089 Move:2062 Mana:3040 Secs:74 > n

Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]

HP:2089 Move:2061 Mana:3040 Secs:72 > w
w

The Market Street
   In an effort to help the poor learn to make an honest living, the city
government has built and maintains this "open market", where people can
come to attempt to sell whatever they have to offer.  It consists of a
simple dirt road, with rows of wooden stalls set up to the north and south.
The stalls are free to use, but are available on a first come first serve
basis.  The poor often line up long before dawn, goods in hand, to gain
access to the stalls.
[ Exits: e w ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about his business here.

HP:2089 Move:2060 Mana:3040 Secs:72 >
The Market Street
   Most of the towspeople avoid this dirt road like the plague, feeling
that its full of nothing but thieves and pawn tables of trash.  It is a
common thought that idea to build this place to "assist the poor" was a
ludicrous notion and the whole works should just be burnt to the ground,
along with the dispicable people who try to sell things here.  This is,
however, the only source of income many of the ghetto-dwellers have, and
without the generosity of the few people who buy a knick knack or two each
day, they would surely starve to death.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2089 Move:2059 Mana:3040 Secs:72 > w

The Market Street
   Although the majority of items to be found here are utterly garbage,
every once in a while something of value can be found.  Many things that
are sold in this sector are found on the streets, although some of the more
daring (or desparate) have been willing to leave the city walls or even
enter into the dangerous sewers trying to find anything even slightly
valueable.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2089 Move:2058 Mana:3040 Secs:71 > s
Alas, you cannot go that way...

HP:2089 Move:2058 Mana:3040 Secs:70 > s
Alas, you cannot go that way...

HP:2089 Move:2058 Mana:3040 Secs:70 > w

The Market Street
   All shopowners must register with the city government, and not everyone
can afford the fees associated with being an official merchant.  In an
effort to help ease the inner city poverty, the government built and
maintains this "open market".  Long rows of wooden stalls line the north
and south of this dirt road, and the down trodden yell out from their
stalls, begging passers by to purchase their often useless goods.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2057 Mana:3040 Secs:70 > cast 'clairvoyance' trox
Okay.
A wormhole spirals open in front of you, and you peer inside...

Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
  Gangrel glows with a brilliant white light!
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A Moldavian townsperson is hurridly going about her business here.

HP:2089 Move:2057 Mana:3005 Secs:67 >
A dwarven city guard has arrived.
A dwarven city guard leaves west.

HP:2089 Move:2057 Mana:3005 Secs:65 > rem skull
rem ring
rem amulet
rem amulet
rem breast
rem gauntlet
rem gray
rem belt
rem pot
rem crim
put belt trav
put gray trav
put gauntlet trav
put breast trav
put ring trav
put amulet trav
put amulet trav
put skull trav
put pot trav
put crim trav
get all large
wear all
hold staff
You stop using a fiery skull.

HP:2089 Move:2057 Mana:3005 Secs:64 > You stop using a ring of pure ice.
You suddenly pop back into existence.

HP:2089 Move:2057 Mana:3005 Secs:64 > You stop using a hematite amulet.

HP:2089 Move:2057 Mana:3005 Secs:64 > You stop using a hematite amulet.

HP:2089 Move:2057 Mana:3005 Secs:63 > You stop using a blackened steel 
breastplate.

HP:2089 Move:2057 Mana:3005 Secs:63 > You stop using a pair of rusty 
gauntlets.

HP:2089 Move:2057 Mana:3005 Secs:63 > You stop using a thin gray robe.

HP:2089 Move:2057 Mana:3005 Secs:63 > You stop using a belt of silver rings.

HP:2089 Move:2057 Mana:3005 Secs:63 > You stop using an iron pot.

HP:2089 Move:2057 Mana:3005 Secs:63 > You stop using a crimson shield.

HP:2089 Move:2057 Mana:3005 Secs:63 > You put a belt of silver rings in a 
traveller's sack.

HP:2089 Move:2057 Mana:3005 Secs:63 > You put a thin gray robe in a 
traveller's sack.

HP:2089 Move:2057 Mana:3005 Secs:63 > You put a pair of rusty gauntlets in a 
traveller's sack.

HP:2089 Move:2057 Mana:3005 Secs:63 > You put a blackened steel breastplate 
in a traveller's sack.

HP:2089 Move:2057 Mana:3005 Secs:62 > You put a ring of pure ice in a 
traveller's sack.

HP:2089 Move:2057 Mana:3005 Secs:62 > You put a hematite amulet in a 
traveller's sack.

HP:2089 Move:2057 Mana:3005 Secs:62 > You put a hematite amulet in a 
traveller's sack.

HP:2089 Move:2057 Mana:3005 Secs:62 > You put a fiery skull in a traveller's 
sack.

HP:2089 Move:2057 Mana:3005 Secs:62 > You put an iron pot in a traveller's 
sack.

HP:2089 Move:2057 Mana:3005 Secs:62 > You put a crimson shield in a 
traveller's sack.

HP:2089 Move:2057 Mana:3005 Secs:62 > You get the tempest staff from a large 
sack.
You get a dwarven war shield from a large sack.
You get a monk's spade from a large sack.
You get a black opal ring from a large sack.
You get an Amulet D' Morte from a large sack.
You get an Amulet D' Morte from a large sack.
You get a red inner robe from a large sack.
You get demon skin gloves from a large sack.
You get the Banshee's shawl from a large sack.
You get a belt made from human skin from a large sack.

HP:2089 Move:2057 Mana:3005 Secs:62 > You wear a belt made from human skin 
around your waist.
You wear the Banshee's shawl around your body.
You put demon skin gloves on your hands.
You wear a red inner robe on your body.
You wear an Amulet D' Morte around your neck.
You wear an Amulet D' Morte around your neck.
You slide a black opal ring on your right ring finger.
You light a monk's spade and hold it.
You start to use a dwarven war shield as a shield.

HP:2089 Move:2057 Mana:3005 Secs:62 > You grab the tempest staff.

HP:2089 Move:2057 Mana:3005 Secs:62 > e

The Market Street
   Although the majority of items to be found here are utterly garbage,
every once in a while something of value can be found.  Many things that
are sold in this sector are found on the streets, although some of the more
daring (or desparate) have been willing to leave the city walls or even
enter into the dangerous sewers trying to find anything even slightly
valueable.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2089 Move:2056 Mana:3005 Secs:59 > e

The Market Street
   Most of the towspeople avoid this dirt road like the plague, feeling
that its full of nothing but thieves and pawn tables of trash.  It is a
common thought that idea to build this place to "assist the poor" was a
ludicrous notion and the whole works should just be burnt to the ground,
along with the dispicable people who try to sell things here.  This is,
however, the only source of income many of the ghetto-dwellers have, and
without the generosity of the few people who buy a knick knack or two each
day, they would surely starve to death.
[ Exits: e w ]
A Moldavian townsperson is going about his business here.
A little brown rat scurries around, looking for food.

HP:2089 Move:2055 Mana:3005 Secs:59 > e
e

The Market Street
   In an effort to help the poor learn to make an honest living, the city
government has built and maintains this "open market", where people can
come to attempt to sell whatever they have to offer.  It consists of a
simple dirt road, with rows of wooden stalls set up to the north and south.
The stalls are free to use, but are available on a first come first serve
basis.  The poor often line up long before dawn, goods in hand, to gain
access to the stalls.
[ Exits: e w ]
A Moldavian townsperson is going about his business here.

HP:2089 Move:2054 Mana:3005 Secs:59 >
Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]

HP:2089 Move:2053 Mana:3005 Secs:59 > e
Alas, you cannot go that way...

HP:2089 Move:2053 Mana:3005 Secs:58 > s

Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:2089 Move:2052 Mana:3005 Secs:58 > s

Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.

HP:2089 Move:2051 Mana:3005 Secs:58 > s
s

Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.
[ Exits: n s ]

HP:2089 Move:2050 Mana:3005 Secs:57 >
Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia
are entirely illiterate, especially the poor.  As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s w ]

HP:2089 Move:2049 Mana:3005 Secs:57 > s
s

Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.
[ Exits: n s ]

HP:2089 Move:2048 Mana:3005 Secs:57 > s

Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.
[ Exits: n s ]
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
  Gangrel glows with a brilliant white light!
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)

HP:2089 Move:2047 Mana:3005 Secs:57 > s

Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2046 Mana:3005 Secs:57 >
Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2045 Mana:3005 Secs:57 > n
cast 'suggest' gang head trox

Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:2089 Move:2044 Mana:3005 Secs:56 > Cannot find the target of your spell!

HP:2089 Move:2044 Mana:3005 Secs:56 > n
cast 'suggest' gang head trox

Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.
[ Exits: n s ]
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
  Gangrel glows with a brilliant white light!
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)

HP:2089 Move:2043 Mana:3005 Secs:55 > Okay.
You infiltrate Gangrel's mind and command him to obey you!
Trox ducks and avoids Gangrel's headbutt!
Trox delivers a powerful palm strike to his head!
Gangrel staggers back in pain, reeling from the powerful blow!

HP:2089 Move:2043 Mana:2965 Secs:55 >
Trox massacres Gangrel with his claw.
Trox massacres Gangrel with his claw.
Trox massacres Gangrel with his claw.
Gangrel misses Trox with his slash.
Gangrel pulverizes Trox with his mighty slash.
Gangrel pulverizes Trox with his mighty slash.
Gangrel pulverizes Trox with his mighty slash.

HP:2089 Move:2043 Mana:2965 Secs:53 >
Gangrel slams his forehead into yours, knocking you unconscious!

HP:2061 Move:2043 Mana:2965 Secs:53 >
You strike the ground hard, momentarily dazed from the impact!

HP:2024 Move:2043 Mana:2965 Secs:53 > cast 'dispel magic' gang

Trox slams his forehead into yours, knocking you unconscious!

HP:2005 Move:2043 Mana:2965 Secs:52 >
You suddenly regain your senses!
Klag massacres you with his claw.
Scorching tendrils of fire leap out and engulf Klag!
Trox massacres Gangrel with his claw.
Trox massacres Gangrel with his claw.
Trox massacres Gangrel with his claw.
Gangrel pulverizes Trox with his mighty slash.
Gangrel pulverizes Trox with his mighty slash.
Gangrel pulverizes Trox with his mighty slash.
Gangrel pulverizes Trox with his mighty slash.

HP:1945 Move:2043 Mana:2965 Secs:51 > ret

You miss Klag with your flame.
You barely flame Klag.  (4)
You barely flame Klag.  (4)
Klag has a few scratches.
Klag smashes you in the face with a powerful roundhouse kick!
Scorching tendrils of fire leap out and engulf Klag!
Klag massacres you with his claw.
Scorching tendrils of fire leap out and engulf Klag!
Klag misses you with his claw.
Trox smacks Gangrel in the face with a powerful roundhouse kick!
Trox massacres Gangrel with his claw.
Trox massacres Gangrel with his claw.
Trox massacres Gangrel with his claw.
Gangrel pulverizes Trox with his mighty slash.
Gangrel pulverizes Trox with his mighty slash.
Gangrel pulverizes Trox with his mighty slash.
Gangrel pulverizes Trox with his mighty slash.

HP:1903 Move:2043 Mana:2965 Secs:49 > You quickly scramble to your feet!
Okay.
Darkness briefly enshrouds Gangrel.

HP:1903 Move:2043 Mana:2930 Secs:49 >
You barely flame Klag.  (6)
You barely flame Klag.  (4)
You flame Klag.  (6)
Klag has a few scratches.
You dodge the attack!
Klag misses you with his claw.
Do something quick!  You're spraying blood EVERYWHERE!
Klag massacres you with his claw.
Scorching tendrils of fire leap out and engulf Klag!
Do something quick!  You're spraying blood EVERYWHERE!
Trox annihilates Gangrel with his deadly claw!
Trox annihilates Gangrel with his deadly claw!
Trox annihilates Gangrel with his deadly claw!
Trox smashes his shield into Gangrel's head, knocking him down!

HP:1879 Move:2043 Mana:2930 Secs:47 > You clumsily trip over your feet as 
you attempt to leave!
Panic!  You can't escape!

HP:1879 Move:2043 Mana:2930 Secs:47 > ret
You clumsily trip over your feet as you attempt to leave!
Panic!  You can't escape!
Klag sweeps his leg out, sending you tumbling to the ground!
You strike the ground hard, momentarily dazed from the impact!
Scorching tendrils of fire leap out and engulf Klag!

HP:1839 Move:2043 Mana:2930 Secs:47 >
You smash Klag in the face with a powerful roundhouse kick!  (12)
You barely flame Klag.  (6)
You barely flame Klag.  (5)
You flame Klag.  (6)
Klag has some small wounds and bruises.
Klag massacres you with his claw.
Scorching tendrils of fire leap out and engulf Klag!
Klag massacres you with his claw.
Scorching tendrils of fire leap out and engulf Klag!
Trox's roundhouse sails through the air, missing Gangrel!
Trox annihilates Gangrel with his deadly claw!
Trox annihilates Gangrel with his deadly claw!
Trox annihilates Gangrel with his deadly claw!
Gangrel pulverizes Trox with his mighty slash.
Gangrel misses Trox with his slash.
Gangrel pulverizes Trox with his mighty slash.
Gangrel pulverizes Trox with his mighty slash.

HP:1781 Move:2043 Mana:2930 Secs:45 >
Gangrel quickly scrambles to his feet!
Gangrel panics, and attempts to flee!
Gangrel leaves south.

HP:1781 Move:2043 Mana:2930 Secs:45 > sta
ret

Trox tries to flee, but can't!

HP:1781 Move:2043 Mana:2930 Secs:44 >
Gangrel has arrived.

HP:1781 Move:2043 Mana:2930 Secs:44 >
You barely flame Klag.  (5)
You flame Klag.  (6)
You flame Klag.  (6)
Klag has some small wounds and bruises.
Klag smashes you in the face with a powerful roundhouse kick!
Scorching tendrils of fire leap out and engulf Klag!
Klag massacres you with his claw.
Scorching tendrils of fire leap out and engulf Klag!
Klag massacres you with his claw.
Scorching tendrils of fire leap out and engulf Klag!

HP:1713 Move:2043 Mana:2930 Secs:43 >
Trox jumps into the battle alongside Gangrel!
Gangrel slams his forehead into yours, knocking you unconscious!

HP:1691 Move:2043 Mana:2930 Secs:43 > All you can do right now is think 
about the stars!

HP:1691 Move:2043 Mana:2930 Secs:43 > All you can do right now is think 
about the stars!

HP:1691 Move:2043 Mana:2930 Secs:43 >
You suddenly regain your senses!
Trox annihilates you with his deadly claw!
Scorching tendrils of fire leap out and engulf Trox!
Trox annihilates you with his deadly claw!
Scorching tendrils of fire leap out and engulf Trox!
Gangrel misses you with his slash.
Gangrel pulverizes you with his mighty slash.
Scorching tendrils of fire leap out and engulf Gangrel!
Gangrel misses you with his slash.
Gangrel massacres you with his slash.
Scorching tendrils of fire leap out and engulf Gangrel!
Klag massacres you with his claw.
Scorching tendrils of fire leap out and engulf Klag!
Klag massacres you with his claw.
Scorching tendrils of fire leap out and engulf Klag!
You quickly scramble to your feet!

HP:1358 Move:2043 Mana:2930 Secs:41 >
Trox slams his forehead into yours, knocking you unconscious!

HP:1339 Move:2043 Mana:2930 Secs:41 > ret
All you can do right now is think about the stars!

HP:1339 Move:2043 Mana:2930 Secs:41 >
You suddenly regain your senses!
You wimp out, and attempt to flee!

Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.
[ Exits: n s ]
You flee head over heels!

HP:1197 Move:2042 Mana:2930 Secs:39 > ret

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia
are entirely illiterate, especially the poor.  As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s w ]
You stealthly escape the battle.

HP:1197 Move:2042 Mana:2930 Secs:39 > n

Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:1197 Move:2041 Mana:2930 Secs:38 > n
n

Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.

HP:1197 Move:2040 Mana:2930 Secs:38 >
Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]

HP:1197 Move:2039 Mana:2930 Secs:38 > n
n

Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]

HP:1197 Move:2038 Mana:2930 Secs:38 >
Eastern Wall Road
   Gathered up in the corner of the road and the wall is a pile of wet,
rancid straw and grass.  A tattered, dirty quilt lies in a heap on top of
the pile, and a corked clay jug sits nearby.  Apparently this is someone's
home.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A thin old man lies here, trying to sleep.

HP:1197 Move:2037 Mana:2930 Secs:38 > n
n

Eastern Wall Road
   Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west.  A faint sound of
horses neighing can be heard coming from inside.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.

HP:1197 Move:2036 Mana:2930 Secs:38 >
Wall Road
   A roof covers the dirt floor to the west, and might be a good place to
get out of the rain.  Just to the north, Wall Road makes a sharp turn
around this roofed entrance, and heads westward.
[ Exits: n s ]

HP:1197 Move:2035 Mana:2930 Secs:38 > w
Alas, you cannot go that way...

HP:1197 Move:2035 Mana:2930 Secs:37 > n

Wall Road
   You have arrived at a corner in the road, the wall making a sharp turn
as it meets the cliff edge of the mountains.  The street heads west and
south from here.
[ Exits: s w ]
A little brown rat scurries around, looking for food.

HP:1197 Move:2034 Mana:2930 Secs:36 > n
Alas, you cannot go that way...

HP:1197 Move:2034 Mana:2930 Secs:36 > w

Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the
northeastern section of the city.  A wide cornerpost helps to hold the roof
up, and a rainspout running down the post channels water into a huge wooden
barrel.
[ Exits: n e w ]
A Moldavia noblewoman graces you with her presence.

HP:1197 Move:2033 Mana:2930 Secs:36 > w
w

Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Mabye a wagon was careless and made the turn a little to
tight.
[ Exits: n e ]

HP:1197 Move:2032 Mana:2930 Secs:36 > w
Alas, you cannot go that way...

HP:1197 Move:2032 Mana:2930 Secs:36 > Alas, you cannot go that way...

HP:1197 Move:2032 Mana:2930 Secs:36 > n

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.

HP:1197 Move:2031 Mana:2930 Secs:35 > n

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.
[ Exits: s w ]
A street rat wanders about the city, looking for garbage.

HP:1197 Move:2030 Mana:2930 Secs:34 > s

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.

HP:1197 Move:2029 Mana:2930 Secs:34 > w

Black Marble Brewery
   This world renowned brewery is named after the elegant walls which
surround Moldavia city and is famous for its pitch black barrels of wine,
ale, beer, and whiskey.  This huge warehouse is filled with racks of
barrels, some empty, most filled with slow-fermenting alcohol.  Large
distillation machines, presses, pumps, and other machinery dominate the
back half of the building, and the entire place is owned and operated by a
plump dwarven female whom the regulars call Granny K.
[ Exits: n e ]
A stout dwarven female stands here tasting the latest brew.

HP:1197 Move:2028 Mana:2930 Secs:33 > cast 'angelic touch'
Okay.
Powerful healing energy floods your body!

HP:1683 Move:2028 Mana:2810 Secs:32 > cast 'angelic touch'
Okay.
Powerful healing energy floods your body!

HP:2099 Move:2028 Mana:2690 Secs:30 > cast 'clairvoyance' gang
Okay.
A wormhole spirals open in front of you, and you peer inside...

Wall Road
   You have arrived at a corner in the road, the wall making a sharp turn
as it meets the cliff edge of the mountains.  The street heads west and
south from here.
[ Exits: s w ]
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
A little brown rat scurries around, looking for food.

HP:2099 Move:2028 Mana:2655 Secs:28 > sc

You are 25 years old.  It's your birthday today!
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [19]  Con [15]  Chr [19].
HP: [2099/2099]     Move: [2028/2067]     Mana: [2655/3295].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [59/200]    Hitroll: [9]    Damroll: [4].
Gold Coins: [583,792]    Alignment: [-939]    Life: [2].
You have been playing for 22 days and 15 hours.
You are known as Mora Foratu - Chaos Knight Commander
You have stored the spells 'Disintegrate' and 'Disintegrate'.
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  Your movements have been sped up!
  Regenerating power resides in you.
  You feel more fluidlike.
  You can detect poison.
  You can detect evil beings.
  You can breathe underwater.
  You can detect hidden things.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are surrounded by a vortex of fire!

HP:2099 Move:2028 Mana:2655 Secs:1 >
Your neck closes around your newly formed gills.
An intense pulse of white light flares up over your body!

HP:2099 Move:2067 Mana:2782 Secs:75 > l

Black Marble Brewery
   This world renowned brewery is named after the elegant walls which
surround Moldavia city and is famous for its pitch black barrels of wine,
ale, beer, and whiskey.  This huge warehouse is filled with racks of
barrels, some empty, most filled with slow-fermenting alcohol.  Large
distillation machines, presses, pumps, and other machinery dominate the
back half of the building, and the entire place is owned and operated by a
plump dwarven female whom the regulars call Granny K.
[ Exits: n e ]
A stout dwarven female stands here tasting the latest brew.

HP:2099 Move:2067 Mana:2782 Secs:74 > snicker
You snicker softly.

HP:2099 Move:2067 Mana:2782 Secs:72 > cast 'clairvoyance' trox
Okay.
A wormhole spirals open in front of you, and you peer inside...

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.
[ Exits: e w ]
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)

HP:2099 Move:2067 Mana:2747 Secs:70 > e

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2066 Mana:2747 Secs:66 > e
Alas, you cannot go that way...

HP:2099 Move:2066 Mana:2747 Secs:65 > s

Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Mabye a wagon was careless and made the turn a little to
tight.
[ Exits: n e ]

HP:2099 Move:2065 Mana:2747 Secs:65 > e

Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the
northeastern section of the city.  A wide cornerpost helps to hold the roof
up, and a rainspout running down the post channels water into a huge wooden
barrel.
[ Exits: n e w ]

HP:2099 Move:2064 Mana:2747 Secs:64 > e

Wall Road
   You have arrived at a corner in the road, the wall making a sharp turn
as it meets the cliff edge of the mountains.  The street heads west and
south from here.
[ Exits: s w ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2063 Mana:2747 Secs:63 > e
Alas, you cannot go that way...

HP:2099 Move:2063 Mana:2747 Secs:63 > e
Alas, you cannot go that way...

HP:2099 Move:2063 Mana:2747 Secs:63 > e
Alas, you cannot go that way...

HP:2099 Move:2063 Mana:2747 Secs:62 > e
Alas, you cannot go that way...

HP:2099 Move:2063 Mana:2747 Secs:62 > w

Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the
northeastern section of the city.  A wide cornerpost helps to hold the roof
up, and a rainspout running down the post channels water into a huge wooden
barrel.
[ Exits: n e w ]

HP:2099 Move:2062 Mana:2747 Secs:61 > w
w

Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Mabye a wagon was careless and made the turn a little to
tight.
[ Exits: n e ]

HP:2099 Move:2061 Mana:2747 Secs:61 > w
Alas, you cannot go that way...

HP:2099 Move:2061 Mana:2747 Secs:61 > Alas, you cannot go that way...

HP:2099 Move:2061 Mana:2747 Secs:61 > w
Alas, you cannot go that way...

HP:2099 Move:2061 Mana:2747 Secs:61 > n

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2060 Mana:2747 Secs:60 > n

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.
[ Exits: s w ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2059 Mana:2747 Secs:60 > n
Alas, you cannot go that way...

HP:2099 Move:2059 Mana:2747 Secs:60 > w

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]

HP:2099 Move:2058 Mana:2747 Secs:59 > w

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2057 Mana:2747 Secs:59 > w

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.

HP:2099 Move:2056 Mana:2747 Secs:59 > w

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.
[ Exits: e w ]

HP:2099 Move:2055 Mana:2747 Secs:58 > w

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]

HP:2099 Move:2054 Mana:2747 Secs:58 > w

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]

HP:2099 Move:2053 Mana:2747 Secs:58 > w

Northern Wall Road
   The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets.  The road continues to the
east, where it intersects the beginning of Fuligan Street.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.

HP:2099 Move:2052 Mana:2747 Secs:57 > s
Alas, you cannot go that way...

HP:2099 Move:2052 Mana:2747 Secs:57 > w

Northern Wall Road
   Trickles of steam rise up out of the roof of the tall building to the
south.  A section of aqueduct ends here, making a sharp turn to the south
and leading into the building.  Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
You sense a hidden life form here.

HP:2099 Move:2051 Mana:2747 Secs:56 > w

Road Along the Northern Wall
   This road runs eastward just along the inner edge of the city wall.  It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone.  The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road.  On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.

HP:2099 Move:2050 Mana:2747 Secs:56 > w

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A street rat wanders about the city, looking for garbage.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2099 Move:2049 Mana:2747 Secs:56 > s

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2048 Mana:2747 Secs:55 > s

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice.  You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]

HP:2099 Move:2047 Mana:2747 Secs:55 > s

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]

HP:2099 Move:2046 Mana:2747 Secs:54 > s

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2045 Mana:2747 Secs:54 > s

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:2099 Move:2044 Mana:2747 Secs:54 > s

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2043 Mana:2747 Secs:54 > s

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavian townsperson is going about her business here.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2042 Mana:2747 Secs:53 > s

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]

HP:2099 Move:2041 Mana:2747 Secs:53 > s
s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
An auburn haired girl skips lightly across your path.
A little brown rat scurries around, looking for food.

HP:2099 Move:2040 Mana:2747 Secs:53 > s

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]

HP:2099 Move:2039 Mana:2747 Secs:53 >
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park.  Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.

HP:2099 Move:2038 Mana:2747 Secs:53 > s

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A field mouse is taking advantage of the cherry droppings.
A tiny chipmunk darts through the grass.

HP:2099 Move:2037 Mana:2747 Secs:53 > s
s

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]

HP:2099 Move:2036 Mana:2747 Secs:52 > s

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The corpse of the nobleman is lying here.
A piece of wood that has been fashioned into a torch lies here.
The Fountain of the Gods stands here in all its majesty.
A tiny chipmunk darts through the grass.

HP:2099 Move:2035 Mana:2747 Secs:52 >
The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
The corpse of Vash is lying here.
A large, sociable bulletin board is mounted on a wall here.
A tiny honeybee buzzes around in the air.
Vash is standing here. (Red Aura)
A tiny honeybee buzzes around in the air.
A Moldavian townsperson is going about her business here.
A small red songbird hops merrily around here.
A brightly colored butterfly flitters around.

HP:2099 Move:2034 Mana:2747 Secs:52 > grin
You grin evilly.

HP:2099 Move:2034 Mana:2747 Secs:50 > exa cor
You see nothing special.
When you look inside, you see:
Vash (here):
Nothing.

HP:2099 Move:2034 Mana:2747 Secs:49 > get corpse
eat corpse
You get the corpse of Vash.

HP:2099 Move:2034 Mana:2747 Secs:48 > You sink your fangs deep within the 
corpse and devour it!

HP:2099 Move:2051 Mana:2759 Secs:48 > n

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The corpse of the nobleman is lying here.
A piece of wood that has been fashioned into a torch lies here.
The Fountain of the Gods stands here in all its majesty.
A tiny chipmunk darts through the grass.

HP:2099 Move:2050 Mana:2759 Secs:47 > e

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.

HP:2099 Move:2049 Mana:2759 Secs:47 > e

East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A Moldavia noblewoman graces you with her presence.

HP:2099 Move:2048 Mana:2759 Secs:46 > e

Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]

HP:2099 Move:2047 Mana:2759 Secs:46 > e
e

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
The corpse of Vash is lying here.
Vash's once beating heart lies here, cold and motionless.
A deep silver plate sits on the ground with a few lonely coins in it.
You sense a hidden life form here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:2099 Move:2046 Mana:2759 Secs:46 > e
Alas, you cannot go that way...

HP:2099 Move:2046 Mana:2759 Secs:46 > Alas, you cannot go that way...

HP:2099 Move:2046 Mana:2759 Secs:46 > n

Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2045 Mana:2759 Secs:45 > n

Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:2099 Move:2044 Mana:2759 Secs:45 > n

Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.

HP:2099 Move:2043 Mana:2759 Secs:44 > n

Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.

HP:2099 Move:2042 Mana:2759 Secs:44 > n

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]

HP:2099 Move:2041 Mana:2759 Secs:44 > n
n

Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
You sense a hidden life form here.
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2040 Mana:2759 Secs:44 >
Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.

HP:2099 Move:2039 Mana:2759 Secs:43 > n

Fuligan Street
   The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side.  A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]

HP:2099 Move:2038 Mana:2759 Secs:43 > s

Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.

HP:2099 Move:2037 Mana:2759 Secs:42 > s

Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
You sense a hidden life form here.
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2036 Mana:2759 Secs:41 > s
A human city guard has arrived.

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]

HP:2099 Move:2035 Mana:2759 Secs:40 > s

Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.

HP:2099 Move:2034 Mana:2759 Secs:40 > n
e

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]

HP:2099 Move:2033 Mana:2759 Secs:39 >
Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2032 Mana:2759 Secs:39 > af
You are affected by the following:

breath of life
bless
haste                   Expires in 1 hour
regeneration            Expires in 5 hours
liquid metal            Expires in 7 hours
sanctuary               Expires in 7 hours
detect poison           Expires in 37 hours
detect evil             Expires in 37 hours
fireshield              Expires in 41 hours
sense life              Expires in 45 hours
detect invisibility     Expires in 87 hours
sneak                   Expires in 91 hours

HP:2099 Move:2032 Mana:2759 Secs:36 > hunt gang
You start hunting Gangrel...
s
s

HP:2099 Move:2032 Mana:2759 Secs:32 >
Outer Circade Surrounding the Arena
   A cool breeze blows through this open circular walkway, surrounded on
the outside by a row of columned arches, and on the inside by the solid
wall that surrounds the arena floor itself.  People pass back and forth in
joyous conversation, and the intermittent roars of the crowd can be heard
loudly coming from the inside.
[ Exits: n e s w u ]
w
w

HP:2099 Move:2031 Mana:2759 Secs:31 >
Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.
s
s

HP:2099 Move:2030 Mana:2759 Secs:30 >
Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
s
s

HP:2099 Move:2029 Mana:2759 Secs:29 >
Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
s
s

HP:2099 Move:2028 Mana:2759 Secs:28 >
Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia city guard is here, keeping the peace.
s
s

HP:2099 Move:2027 Mana:2759 Secs:27 >
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
The corpse of Vash is lying here.
Vash's once beating heart lies here, cold and motionless.
A deep silver plate sits on the ground with a few lonely coins in it.
A Moldavia city guard is here, keeping the peace.
You sense a hidden life form here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
w
w

HP:2099 Move:2026 Mana:2759 Secs:26 >
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
e
e

HP:2099 Move:2025 Mana:2759 Secs:25 >
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
The corpse of Vash is lying here.
Vash's once beating heart lies here, cold and motionless.
A deep silver plate sits on the ground with a few lonely coins in it.
A Moldavia city guard is here, keeping the peace.
You sense a hidden life form here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
s
s

HP:2099 Move:2024 Mana:2759 Secs:24 >
South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
s
s

HP:2099 Move:2023 Mana:2759 Secs:23 >
South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
s
s

HP:2099 Move:2022 Mana:2759 Secs:22 >
South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
s
s

HP:2099 Move:2021 Mana:2759 Secs:21 >
South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
s
s

HP:2099 Move:2020 Mana:2759 Secs:20 >
South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The Southern wall road cuts into it from the east, heading toward
the South Gates to the west.
[ Exits: n e w ]
n
n

HP:2099 Move:2019 Mana:2759 Secs:19 > Trox has arrived.
Klag has arrived.
Gangrel has arrived.

South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
n
n

HP:2099 Move:2018 Mana:2759 Secs:18 >
South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
s
s

HP:2099 Move:2017 Mana:2759 Secs:17 >
South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
s
s

HP:2099 Move:2016 Mana:2759 Secs:16 >
South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The Southern wall road cuts into it from the east, heading toward
the South Gates to the west.
[ Exits: n e w ]
n
n

HP:2099 Move:2015 Mana:2759 Secs:15 >
South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
n
n

HP:2099 Move:2014 Mana:2759 Secs:14 >
South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
s
s

HP:2099 Move:2013 Mana:2759 Secs:13 >
South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
s
s

HP:2099 Move:2012 Mana:2759 Secs:12 >
South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The Southern wall road cuts into it from the east, heading toward
the South Gates to the west.
[ Exits: n e w ]
e
e

HP:2099 Move:2011 Mana:2759 Secs:11 >
South Wall Road
   This is the southern wall road, which lines the southern border of
Moldavia.  To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.
[ Exits: e w ]
e
e

HP:2099 Move:2010 Mana:2759 Secs:10 >
South Wall Road
   You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east.  This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
e
e

HP:2099 Move:2009 Mana:2759 Secs:9 >
South Wall Road
   The road here continues its passage along the southern edge of the city
here.  You can see the Moldavian park far off in the distance to the
northwest, and the slums and ghettos of Moldavia's lower-class citizens
sits like an open sore to the northeast.
[ Exits: e w ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
w
w

HP:2099 Move:2008 Mana:2759 Secs:8 >
South Wall Road
   You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east.  This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
w
w

HP:2099 Move:2007 Mana:2759 Secs:7 >
South Wall Road
   This is the southern wall road, which lines the southern border of
Moldavia.  To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.
[ Exits: e w ]
w
w

HP:2099 Move:2006 Mana:2759 Secs:6 >
South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The Southern wall road cuts into it from the east, heading toward
the South Gates to the west.
[ Exits: n e w ]
n
n

HP:2099 Move:2005 Mana:2759 Secs:5 >
South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
Gangrel Bone Crusher for Gralth is standing here. (Red Aura)
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
You have found your prey!

HP:2099 Move:2004 Mana:2759 Secs:4 >
You quickly evade Trox's headbutt!

HP:2099 Move:2004 Mana:2759 Secs:4 >
You quickly evade Klag's leg sweep!

HP:2099 Move:2004 Mana:2759 Secs:3 >
You quickly evade Gangrel's headbutt!

HP:2099 Move:2004 Mana:2759 Secs:2 >
Trox slams his forehead into yours, knocking you unconscious!

HP:2080 Move:2004 Mana:2759 Secs:2 > cast 'sleep' trox
All you can do right now is think about the stars!

HP:2080 Move:2004 Mana:2759 Secs:1 >
You strike the ground hard, momentarily dazed from the impact!

HP:2032 Move:2004 Mana:2759 Secs:1 >

HP:1861 Move:2067 Mana:2886 Secs:75 > ret

Gangrel slams his forehead into yours, knocking you unconscious!

HP:1842 Move:2067 Mana:2886 Secs:75 > sta
ret


HP:1396 Move:2067 Mana:2886 Secs:73 > All you can do right now is think 
about the stars!

HP:1396 Move:2067 Mana:2886 Secs:72 > All you can do right now is think 
about the stars!

HP:1396 Move:2067 Mana:2886 Secs:72 > All you can do right now is think 
about the stars!

HP:1396 Move:2067 Mana:2886 Secs:72 >

HP:1037 Move:2067 Mana:2886 Secs:71 > ret
All you can do right now is think about the stars!

HP:1037 Move:2067 Mana:2886 Secs:71 > sta
All you can do right now is think about the stars!
Klag suddenly starts pummeling you with a volley of fist blows!

HP:941 Move:2067 Mana:2886 Secs:70 > ret
All you can do right now is think about the stars!

HP:941 Move:2067 Mana:2886 Secs:70 >
You suddenly regain your senses!
Trox smashes you in the face with a powerful roundhouse kick!
Scorching tendrils of fire leap out and engulf Trox!
Trox annihilates you with his deadly claw!
Scorching tendrils of fire leap out and engulf Trox!
Trox annihilates you with his deadly claw!
Scorching tendrils of fire leap out and engulf Trox!
Trox annihilates you with his deadly claw!
Scorching tendrils of fire leap out and engulf Trox!
You quickly scramble to your feet!

HP:626 Move:2067 Mana:2886 Secs:69 > cast 'teleport'
Okay.

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]

HP:626 Move:2067 Mana:2851 Secs:69 > cast 'word of recall'
Okay.

The Room of Coffins
   Coffins of every size and shape imaginable fill the room in here.  They
have been placed all across the walls, from top to bottom, in a pure,
symmetrical pattern.  Strong hooks have been driven into the ceiling, from
which hang chains attached to more coffins, which dangle just in front of
you.  Still more have been placed along the ground, standing upright,
creating a small passage for you to walk through.  Not a sound is heard
from any of them.
[ Exits: s w ]
(2) A tiny shard of bright silver metal lie stuck in the ground here.
...It has a soft glowing aura!
A perfectly white golf ball lies half-buried in a clump of grass.
...It has a soft glowing aura!
A large, hairy spider carefully picks its way across the ground.
(Red Aura) A tall Vampire stares down at you with an icy glare here.

HP:626 Move:2067 Mana:2821 Secs:67 > cast 'angelic touch'
Okay.
Powerful healing energy floods your body!

HP:1090 Move:2067 Mana:2701 Secs:65 > cast 'angelic touch'
Okay.
Powerful healing energy floods your body!

HP:1494 Move:2067 Mana:2581 Secs:63 > cast 'angelic touch'
Okay.
Powerful healing energy floods your body!

HP:1893 Move:2067 Mana:2461 Secs:39 > w

A T Crossing in the Basement Tunnels
   A passage starts here, heading off to the north.  There is also a
passageway toward the east, where the small, suffocating tunnel you are
currently in widens to an expansive cavern.  The air here has not been
disturbed for ages, and the only sounds you can hear are the scurryings of
the various animals that have made the walls their homes.
[ Exits: n e w ]

HP:1893 Move:2066 Mana:2461 Secs:36 > w

The Bottom of a Dark Stairwell
   The spiralling staircase ends its descent and begins its ascent here.
The ground and the surrounding walls are made from a cold, hard stone.
Cobwebs have been stretched from wall to wall here, and everything appears
to be dead and lifeless, as though they have not been disturbed in
millenia.  Paths lead out from here in all directions.
[ Exits: n e s w u ]
A large, hairy spider carefully picks its way across the ground.
A small centipede wiggles its way across the floor here.

HP:1893 Move:2065 Mana:2461 Secs:36 >
A large spider leaves east.

HP:1893 Move:2065 Mana:2461 Secs:35 > u

A Dark Stairwell
   The spiral staircase you are on continues its ascent and descent into
pure darkness.  The cold stone of the stairs has brought this place down to
a very low temperature.  You can see nothing around you, except the carved
steps and your breath in this chilly air.
[ Exits: u d ]

HP:1893 Move:2064 Mana:2461 Secs:35 > u

A Dark Stairwell
   The dark stairwell continues here, rising above you where it appears to
end at some kind of ceiling.  It spirals into darkness below you as well.
There are no sounds here; everything seems quiet and still, as if life
itself were banished from this place.
[ Exits: u d ]

HP:1893 Move:2063 Mana:2461 Secs:35 > u
u

A Dark Stairwell
   You find yourself at the top of a dark, winding staircase, which
descends into shadowy blackness below you.  Above you, there is what
appears to be a latch surrounded by an outline, and you surmise this must
be the way out.  All around you is silent, as sound appears to have been
muted out completely here.
[ Exits: d ]

HP:1893 Move:2062 Mana:2461 Secs:34 > The latch seems to be closed.

HP:1893 Move:2062 Mana:2461 Secs:34 > u
The latch seems to be closed.

HP:1893 Move:2062 Mana:2461 Secs:34 > open latch
You open the latch.

HP:1893 Move:2062 Mana:2461 Secs:33 > u

The Master Bedroom
   The room here suddenly opens up into a wide, expansive space.  The
ceiling, which just north was only a few feet taller than yourself, now
stretches above you, lost in the shadowy darkness far above.  A huge canopy
bed sits against the southern wall, its drapes extending from high above
you to the floor.  The carpet has now turned an ominous shade of red, dark
as the blood that has been spilled in this house many times.  Everything
has become quiet, as still as death.
[ Exits: n d ]

HP:1893 Move:2061 Mana:2461 Secs:32 > n

The End of the Hallway
   Here, the hallway ends at a large, intricately carved door to the south.
The carpet has a dark, blood-red color to it, and its thick plushness makes
it seem like it's actually breathing.  Strange, arcane symbols have started
to appear on the ceiling here, and seem to become more complex as they
trail along to the south, beyond the door.
[ Exits: n s ]

HP:1893 Move:2060 Mana:2461 Secs:32 > n
n

An Intersection Along the Hallway
   Here, the hallway is intersected by another passageway, which continues
from the west to the east.  No candles, or other light sources, exist in
this room.  The carpet has taken on a very dark, deep red color, and you
notice that a black design now runs along the edges, toward the south.
[ Exits: n e s w ]

HP:1893 Move:2059 Mana:2461 Secs:32 > n

Continuing Down the Hallway
   The brightly lit room to the north contrasts with the darkness you now
find yourself in.  One solitary candle, mounted on the east wall, provides
a weak, sickly amount of light across parts of the wall and ceiling, which
flickers rapidly as if dying out.  The carpet here is quite plush and soft,
and, although you can't be sure, it seems to have taken on a deeper shade
of red.
[ Exits: n e s ]

HP:1893 Move:2058 Mana:2461 Secs:32 > n

An Intersection in the Hallway
   A candleabra has been mounted upon the ceiling here, holding a vast
array of brightly shining candles.  The room here is brightly lit, a stark
contrast to the darkened rooms to the north and south.  To the west, you
see a plain looking door.  The plush, thick carpet under your feet almost
seems to swallow you up as you walk slowly across it.
[ Exits: n s ]

HP:1893 Move:2057 Mana:2461 Secs:32 >
The Second Floor Hallway
   Your feet make slight squishing sounds as you walk down the thick,
plush, red carpet.  Candles have been mounted on either side of you here,
as though they have been lit recently, and cast an eerie light across parts
of the ceiling and the walls.  To the south lies darkness, while you see a
faint trace of light to the north.
[ Exits: n s ]

HP:1893 Move:2056 Mana:2461 Secs:31 > n
n

The Second Floor Hallway
   The hallway continues to the north, toward something which appears to be
a hole in the floor.  To the south, it leads into darkness.  Rooms surround
you to the east and west.  You are surprised by how incredibly quiet
everything appears, although the extremely plush, soft carpet underneath
your feet muffling your every footstep is one obvious reason.
[ Exits: n e s w ]

HP:1893 Move:2055 Mana:2461 Secs:31 >
The Second Floor Hallway
   This hallway starts here at the staircase, and travels south down the
length of the house into pure darkness.  Looking down the hallway, you see
rooms extending off from it in regular intervals.  The floor and walls
serve as a sound buffer, which make every sound you make become dull and
weak, as if the house were forcing you to stay silent.
[ Exits: s d ]
A Moldavian townsperson is going about his business here.

HP:1893 Move:2054 Mana:2461 Secs:31 > n
Alas, you cannot go that way...

HP:1893 Move:2054 Mana:2461 Secs:31 > d

A Stairwell
   In the center of this room, a large, circular stairwell winds its way
from the floor, and up through an even larger hole in the ceiling.  A
passage south leads into a much brighter room than the others you've seen
here, while the path back north leads into the immense atrium.
[ Exits: n s u ]

HP:1893 Move:2053 Mana:2461 Secs:30 > n
n

Atrium
   You rub your eyes, as you stare upward and marvel at how huge the house
has become!  The walls around you extend up into blackness, and are
elaborately decorated with rare paintings and antique works of art.  Rooms
extend out from all around you, each leading into a room more beautiful
than the next.  However, a strange sense of fear grips you, as if the house
were just tempting you to step further into its depths.
[ Exits: s w ]

HP:1893 Move:2052 Mana:2461 Secs:30 > The doorway seems to be closed.

HP:1893 Move:2052 Mana:2461 Secs:30 > open door
You open the doorway.

HP:1893 Move:2052 Mana:2461 Secs:29 > n

The Front Porch
   You are standing on the front porch of the house.  A dirty white railing
runs across the entrance of the porch and encircles the house to the back.
The boards creak while you walk, and random holes leading into nothingness
dot the entire porch.  You look back toward the Road of the Great Gods and
are amazed to see the once beautiful landscape almost completely covered by
the grey curtain that has fallen over you.  The air, once ripe with bird
calls, is now as silent as death.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:1893 Move:2051 Mana:2461 Secs:28 > n

An Overgrown Walkway
   As you step onto the cobblestones extending south, a chill passes over
your spine.  The world around you suddenly becomes an ashen grey, as if the
sun were blotted out.  Plant life appears to be dying, as if attempting to
sprout from diseased earth.  Ahead, you spot a large, white mansion.  Its
large windows are pitch black as if staring at you, daring you to venture
within and discover its secrets.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:1893 Move:2050 Mana:2461 Secs:28 > n

Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A rotund Moldavia nobleman pushes his way through the crowd.

HP:1893 Move:2049 Mana:2461 Secs:28 > n
Alas, you cannot go that way...

HP:1893 Move:2049 Mana:2461 Secs:28 > e

Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.

HP:1893 Move:2048 Mana:2461 Secs:27 > e

Road of the Great Gods
    A simple doorway leads north into an enclosed building.  The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall.  Another building lies to the south, and
alot of noise and comotion from inside can be heard.  A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.

HP:1893 Move:2047 Mana:2461 Secs:27 > e

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia
are entirely illiterate, especially the poor.  As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.

HP:1893 Move:2046 Mana:2461 Secs:26 > open gate
You open the gates.

HP:1893 Move:2046 Mana:2461 Secs:25 > e

Moldavia City East Gate
    A set of reinforced iron doors are mounted on square columns of
glossy black stone.  Stretching from these doors, far to the north and
south, is the city wall.  It stands ten feet from the ground, with its
smooth vertical surface and growling lion headed dividers serving a
formidable barricade to any would-be invaders of the city.
[ Exits: e w ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A little brown rat scurries around, looking for food.
(Red Aura) A Moldavia city guard is here, protecting the gate.
(Red Aura) A Moldavia city guard is here, protecting the gate.

HP:1893 Move:2045 Mana:2461 Secs:25 > sc

You are 25 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [19]  Con [15]  Chr [19].
HP: [1893/2099]     Move: [2045/2067]     Mana: [2461/3295].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [59/200]    Hitroll: [9]    Damroll: [4].
Gold Coins: [583,792]    Alignment: [-908]    Life: [2].
You have been playing for 22 days and 15 hours.
You are known as Mora Foratu - Chaos Knight Commander
You have stored the spells 'Disintegrate' and 'Disintegrate'.
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  Your movements have been sped up!
  Regenerating power resides in you.
  You feel more fluidlike.
  You can detect poison.
  You can detect evil beings.
  You can detect hidden things.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are surrounded by a vortex of fire!

HP:1893 Move:2045 Mana:2461 Secs:24 > e

Outside of the Moldavian Gates
   Large iron gates sit to your west, watched closely by city guards.  You
gaze along the long stone wall which surrounds the city, extending far to
your north and south.  The road itself is made from the finest white
stones, obviously the design for someone of great importance.  The road
continues far to the east, while the streets of Moldavia await your
presence to the west.
[ Exits: e w ]
A large marble sign has been placed here.

HP:1893 Move:2044 Mana:2461 Secs:23 > e

The Traveller's Grand Thoroughfare
   A gentle breeze from the west tickles your nose with the various smells
of Moldavia.  The sounds of bustling business and commerce bounce over the
large stone walls and into your ears, while the pleasant murmur of
Travellers can be heard from the east.  A wide open plain sits just to your
north.
[ Exits: n e w ]

HP:1893 Move:2043 Mana:2461 Secs:22 > e

Traveller's Grand Thoroughfare
   The grass edging the road sways slightly in the wind, while small
puddles of water left behind from the latest rainfall gather between the
cracks in the stones.  The road continues far to the east, and slightly
further to the west where Moldavia awaits.  To the north you can see a very
inviting plain.
[ Exits: n e w ]
A travelling merchant is hurrying along here.

HP:1893 Move:2042 Mana:2461 Secs:22 > feast mer
You tear off and devour a travelling merchant's flesh and savagely drink his 
blood!
A travelling merchant lunges at you and attacks!

HP:1938 Move:2067 Mana:2461 Secs:21 >
A travelling merchant misses a kick at your groin, you breathe lighter 
now...
Do something quick!  You're spraying blood EVERYWHERE!

HP:1938 Move:2067 Mana:2461 Secs:20 > feast mer

Your roundhouse kick sails through the air, missing a travelling merchant!
You massacre a travelling merchant with your flame.  (24)
The flame sears through his skull, melting his head cleanly off!  (34)
A travelling merchant is dead!  R.I.P.
Your blood freezes as you hear a travelling merchant's death cry.
You loot 600 coins from the corpse.

HP:1938 Move:2067 Mana:2461 Secs:19 > get corpse
eat corpse
time
It is 2 o'clock pm, on the Day of the Sun.
The 20th Day of the Month of the Summer's Fire, Year 408.

HP:1938 Move:2067 Mana:2461 Secs:17 > No one by that name here.

HP:1938 Move:2067 Mana:2461 Secs:16 > You get the corpse of a travelling 
merchant.

HP:1938 Move:2067 Mana:2461 Secs:15 > You sink your fangs deep within the 
corpse and devour it!

HP:1955 Move:2067 Mana:2476 Secs:15 > sl
You float down toward the ground and go to sleep.

HP:1955 Move:2067 Mana:2476 Secs:14 > sc

You are 25 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [19]  Con [15]  Chr [19].
HP: [1955/2099]     Move: [2067/2067]     Mana: [2476/3295].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [59/200]    Hitroll: [9]    Damroll: [4].
Gold Coins: [584,392]    Alignment: [-942]    Life: [2].
You have been playing for 22 days and 15 hours.
You are known as Mora Foratu - Chaos Knight Commander
You have stored the spells 'Disintegrate' and 'Disintegrate'.
You are sleeping.
  You can fly.
  You are instilled with the breath of Life.
  You feel blessed.
  Your movements have been sped up!
  Regenerating power resides in you.
  You feel more fluidlike.
  You can detect poison.
  You can detect evil beings.
  You can detect hidden things.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are surrounded by a vortex of fire!

HP:1955 Move:2067 Mana:2476 Secs:14 > who

--- List of the Insymniacs:

[Troll 79] Gangrel Bone Crusher for Gralth
[Troll 21] Vash
[Troll 100] Trox - Lord of Chaos
[Troll 27] Throg .
[Troll 56] Klag the Brutal
[Vampire 100] Mora Foratu - Chaos Knight Commander

6 characters displayed.

HP:1955 Move:2067 Mana:2476 Secs:13 >
HP:1955 Move:2067 Mana:2476 Secs:7 >
HP:1955 Move:2067 Mana:2476 Secs:2 >
HP:1955 Move:2067 Mana:2476 Secs:1 >
Your body calms down, and you start moving at a normal pace again.

HP:2099 Move:2067 Mana:2707 Secs:75 > wak
You awaken, and sit up.

HP:2099 Move:2067 Mana:2707 Secs:74 > sta
You stand up.
You slowly rise off the floor and hover in mid-air.

HP:2099 Move:2067 Mana:2707 Secs:74 > l

Traveller's Grand Thoroughfare
   The grass edging the road sways slightly in the wind, while small
puddles of water left behind from the latest rainfall gather between the
cracks in the stones.  The road continues far to the east, and slightly
further to the west where Moldavia awaits.  To the north you can see a very
inviting plain.
[ Exits: n e w ]

HP:2099 Move:2067 Mana:2707 Secs:73 > cast 'haste'
Okay.
Suddenly, your body is overcome with a surge of maddening speed!

HP:2099 Move:2067 Mana:2657 Secs:73 > hunt gang
You start hunting Gangrel...
w
w

HP:2099 Move:2067 Mana:2657 Secs:70 >
The Traveller's Grand Thoroughfare
   A gentle breeze from the west tickles your nose with the various smells
of Moldavia.  The sounds of bustling business and commerce bounce over the
large stone walls and into your ears, while the pleasant murmur of
Travellers can be heard from the east.  A wide open plain sits just to your
north.
[ Exits: n e w ]
w
w

HP:2099 Move:2066 Mana:2657 Secs:69 >
Outside of the Moldavian Gates
   Large iron gates sit to your west, watched closely by city guards.  You
gaze along the long stone wall which surrounds the city, extending far to
your north and south.  The road itself is made from the finest white
stones, obviously the design for someone of great importance.  The road
continues far to the east, while the streets of Moldavia await your
presence to the west.
[ Exits: e w ]
A large marble sign has been placed here.
w
w

HP:2099 Move:2065 Mana:2657 Secs:68 >
Moldavia City East Gate
    A set of reinforced iron doors are mounted on square columns of
glossy black stone.  Stretching from these doors, far to the north and
south, is the city wall.  It stands ten feet from the ground, with its
smooth vertical surface and growling lion headed dividers serving a
formidable barricade to any would-be invaders of the city.
[ Exits: e w ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A little brown rat scurries around, looking for food.
(Red Aura) A Moldavia city guard is here, protecting the gate.
(Red Aura) A Moldavia city guard is here, protecting the gate.
w
w

HP:2099 Move:2064 Mana:2657 Secs:67 >
Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia
are entirely illiterate, especially the poor.  As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
w
w

HP:2099 Move:2063 Mana:2657 Secs:66 > cast 'suggest' gang head trox

Road of the Great Gods
    A simple doorway leads north into an enclosed building.  The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall.  Another building lies to the south, and
alot of noise and comotion from inside can be heard.  A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
w
w

HP:2099 Move:2062 Mana:2657 Secs:65 > Cannot find the target of your spell!

HP:2099 Move:2062 Mana:2657 Secs:64 >
Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
w
w

HP:2099 Move:2061 Mana:2657 Secs:64 >
Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.
[ Exits: e s w ]
A rotund Moldavia nobleman pushes his way through the crowd.
w
w

HP:2099 Move:2060 Mana:2657 Secs:63 >
Road of the Great Gods
   The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
w
w

HP:2099 Move:2059 Mana:2657 Secs:62 >
Bend in the Great Road
    As a major intersection of the city, this bend is constantly crowded
with people.  The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets.  There is a
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard
headquarters.
[ Exits: n e ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
n
n

HP:2099 Move:2058 Mana:2657 Secs:61 >
An elven city guard has arrived.

HP:2099 Move:2058 Mana:2657 Secs:60 >
Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
w
w

HP:2099 Move:2057 Mana:2657 Secs:60 >
Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
w
w

HP:2099 Move:2056 Mana:2657 Secs:59 >
Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
s
s

HP:2099 Move:2055 Mana:2657 Secs:58 >
Outer Circade Surrounding the Arena
   A cool breeze blows through this open circular walkway, surrounded on
the outside by a row of columned arches, and on the inside by the solid
wall that surrounds the arena floor itself.  People pass back and forth in
joyous conversation, and the intermittent roars of the crowd can be heard
loudly coming from the inside.
[ Exits: n e s w u ]
A Moldavia city guard is here, keeping the peace.
w
w

HP:2099 Move:2054 Mana:2657 Secs:57 >
Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
n
n

HP:2099 Move:2053 Mana:2657 Secs:56 >
Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
s
s

HP:2099 Move:2052 Mana:2657 Secs:55 >
Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
s
s

HP:2099 Move:2051 Mana:2657 Secs:54 >
Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
s
s

HP:2099 Move:2050 Mana:2657 Secs:53 >
Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavian townsperson is going about his business here.
s
s

HP:2099 Move:2049 Mana:2657 Secs:52 >
Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
You sense a hidden life form here.
s
s

HP:2099 Move:2048 Mana:2657 Secs:51 >
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
The corpse of Vash is lying here.
Vash's once beating heart lies here, cold and motionless.
A deep silver plate sits on the ground with a few lonely coins in it.
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
w
w

HP:2099 Move:2047 Mana:2657 Secs:50 > cast 'suggest' gang head trox

Trox leaves south.
Klag leaves south.

HP:2099 Move:2047 Mana:2657 Secs:49 >
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
w
w

HP:2099 Move:2046 Mana:2657 Secs:49 > Cannot find the target of your spell!

HP:2099 Move:2046 Mana:2657 Secs:48 >
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A little brown field mouse jumps through the grass.
A Moldavia noblewoman graces you with her presence.
w
w

HP:2099 Move:2045 Mana:2657 Secs:48 > s
cast 'suggest' gang head trox

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
n
n

HP:2099 Move:2044 Mana:2657 Secs:47 >
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.
[ Exits: n e s ]
You wander aimlessly off the trail.

HP:2099 Move:2043 Mana:2657 Secs:46 > Cannot find the target of your spell!

HP:2099 Move:2043 Mana:2657 Secs:46 >
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]

HP:2099 Move:2042 Mana:2657 Secs:46 > hunt
Who would you like to hunt?

HP:2099 Move:2042 Mana:2657 Secs:44 > e

East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A little brown field mouse jumps through the grass.
A Moldavia noblewoman graces you with her presence.

HP:2099 Move:2041 Mana:2657 Secs:41 > e

Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]

HP:2099 Move:2040 Mana:2657 Secs:41 > e

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
The corpse of Vash is lying here.
Vash's once beating heart lies here, cold and motionless.
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:2099 Move:2039 Mana:2657 Secs:41 > e
Alas, you cannot go that way...

HP:2099 Move:2039 Mana:2657 Secs:41 > e
Alas, you cannot go that way...

HP:2099 Move:2039 Mana:2657 Secs:41 > s
s

South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2038 Mana:2657 Secs:40 > s

South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2037 Mana:2657 Secs:40 >
South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]

HP:2099 Move:2036 Mana:2657 Secs:40 > s

South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
The corpse of Gangrel is lying here.
A street rat wanders about the city, looking for garbage.
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2035 Mana:2657 Secs:40 > s
s

South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The Southern wall road cuts into it from the east, heading toward
the South Gates to the west.
[ Exits: n e w ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:2099 Move:2034 Mana:2657 Secs:39 > Alas, you cannot go that way...

HP:2099 Move:2034 Mana:2657 Secs:39 > w
w

South Wall Road
   The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street.  To the north
you see a small, peaceful looking park.  Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2033 Mana:2657 Secs:37 >
The Grand City of Moldavia
    The bustling city spreads out before you to the north.  Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e ]
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2032 Mana:2657 Secs:36 > w
Alas, you cannot go that way...

HP:2099 Move:2032 Mana:2657 Secs:36 > ooc gangrel died?
You OOC, 'gangrel died?'

HP:2099 Move:2032 Mana:2657 Secs:34 > who

--- List of the Insymniacs:

[Troll 79] Gangrel Bone Crusher for Gralth
[Troll 21] Vash
[Troll 100] Trox - Lord of Chaos
[Troll 27] Throg .
[Troll 56] Klag the Brutal
[Vampire 100] Mora Foratu - Chaos Knight Commander

6 characters displayed.

HP:2099 Move:2032 Mana:2657 Secs:31 >
Trox OOCs, 'yeah'

HP:2099 Move:2032 Mana:2657 Secs:30 >
Gangrel OOCs, 'yeah'

HP:2099 Move:2032 Mana:2657 Secs:28 >
Gangrel OOCs, 'vortex'

HP:2099 Move:2032 Mana:2657 Secs:26 > ooc ahh
You OOC, 'ahh'

HP:2099 Move:2032 Mana:2657 Secs:23 > ooc ok
You OOC, 'ok'

HP:2099 Move:2032 Mana:2657 Secs:19 > cast 'clairvoyance' klag
Okay.
A wormhole spirals open in front of you, and you peer inside...

The Currier's Shop
   All about you lie tanned hides of leather and deerskin stretched on
wooden racks set up around this wooden building.  Leather items of every
imaginable variety hang on racks and lie spread out on shelves.
Everything from bags and clothing to leather armor is here for sale to the
populace of Moldavia.  Due to the overwhelming demand for such quality
items, this shop stays in healthy business year-round.
[ Exits: e ]
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
A Moldavian townsperson is going about his business here.
(Red Aura) A lanky hobgoblin stands here scraping a cowhide with a rough 
stone.

HP:2099 Move:2032 Mana:2622 Secs:16 >
An intense pulse of white light flares up over your body!

HP:2099 Move:2067 Mana:2749 Secs:75 >
An elven city guard has arrived.

HP:2099 Move:2067 Mana:2749 Secs:65 > hung klag
Huh?!?

HP:2099 Move:2067 Mana:2749 Secs:64 > sc

You are 25 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [19]  Con [15]  Chr [19].
HP: [2099/2099]     Move: [2067/2067]     Mana: [2749/3295].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [59/200]    Hitroll: [9]    Damroll: [4].
Gold Coins: [584,392]    Alignment: [-942]    Life: [2].
You have been playing for 22 days and 15 hours.
You are known as Mora Foratu - Chaos Knight Commander
You have stored the spells 'Disintegrate' and 'Disintegrate'.
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  Regenerating power resides in you.
  You feel more fluidlike.
  Your movements have been sped up!
  You can detect poison.
  You can detect evil beings.
  You can detect hidden things.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are surrounded by a vortex of fire!

HP:2099 Move:2067 Mana:2749 Secs:63 > af
You are affected by the following:

breath of life
bless
regeneration            Expires in 2 hours
liquid metal            Expires in 4 hours
sanctuary               Expires in 4 hours
haste                   Expires in 9 hours
detect poison           Expires in 34 hours
detect evil             Expires in 34 hours
fireshield              Expires in 38 hours
sense life              Expires in 42 hours
detect invisibility     Expires in 84 hours
sneak                   Expires in 88 hours

HP:2099 Move:2067 Mana:2749 Secs:62 > hunt klag
You start hunting Klag...
e
e

HP:2099 Move:2067 Mana:2749 Secs:57 >
South Wall Road
   The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street.  To the north
you see a small, peaceful looking park.  Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
e
e

HP:2099 Move:2066 Mana:2749 Secs:56 > cast 'suggest' trox head klag

South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The Southern wall road cuts into it from the east, heading toward
the South Gates to the west.
[ Exits: n e w ]
A street rat wanders about the city, looking for garbage.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
e
e

HP:2099 Move:2065 Mana:2749 Secs:55 > Cannot find the target of your spell!

HP:2099 Move:2065 Mana:2749 Secs:54 >
South Wall Road
   This is the southern wall road, which lines the southern border of
Moldavia.  To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.
[ Exits: e w ]
w
w

HP:2099 Move:2064 Mana:2749 Secs:54 >
South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The Southern wall road cuts into it from the east, heading toward
the South Gates to the west.
[ Exits: n e w ]
A street rat wanders about the city, looking for garbage.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
n
n

HP:2099 Move:2063 Mana:2749 Secs:53 >
South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
The corpse of Gangrel is lying here.
s
s

HP:2099 Move:2062 Mana:2749 Secs:52 >
South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The Southern wall road cuts into it from the east, heading toward
the South Gates to the west.
[ Exits: n e w ]
A street rat wanders about the city, looking for garbage.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
n
n

HP:2099 Move:2061 Mana:2749 Secs:51 >
South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
The corpse of Gangrel is lying here.
n
n

HP:2099 Move:2060 Mana:2749 Secs:50 >
South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
n
n

HP:2099 Move:2059 Mana:2749 Secs:49 >
South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
n
n

HP:2099 Move:2058 Mana:2749 Secs:48 >
South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
s
s

HP:2099 Move:2057 Mana:2749 Secs:47 >
South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
n
n

HP:2099 Move:2056 Mana:2749 Secs:46 >
A human city guard has arrived.

HP:2099 Move:2056 Mana:2749 Secs:45 >
South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
n
n

HP:2099 Move:2055 Mana:2749 Secs:45 >
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
The corpse of Vash is lying here.
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
n
n

HP:2099 Move:2054 Mana:2749 Secs:44 >
Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
n
n

HP:2099 Move:2053 Mana:2749 Secs:43 >
Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
n
n

HP:2099 Move:2052 Mana:2749 Secs:42 >
Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
You sense a hidden life form here.
A Moldavian townsperson is going about his business here.
n
n

HP:2099 Move:2051 Mana:2749 Secs:41 >
Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
n
n

HP:2099 Move:2050 Mana:2749 Secs:40 >
Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
n
n

HP:2099 Move:2049 Mana:2749 Secs:39 >
Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
You sense a hidden life form here.
n
n

HP:2099 Move:2048 Mana:2749 Secs:38 >
Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
s
s

HP:2099 Move:2047 Mana:2749 Secs:37 >
Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
You sense a hidden life form here.
n
n

HP:2099 Move:2046 Mana:2749 Secs:36 >
Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
n
n

HP:2099 Move:2045 Mana:2749 Secs:35 >
Fuligan Street
   The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side.  A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]
n
n

HP:2099 Move:2044 Mana:2749 Secs:34 >
Fuligan Street
   The road continues north and south alongside the Church of Light.  A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is going about his business here.
n
n

HP:2099 Move:2043 Mana:2749 Secs:33 >
Fuligan Street and Willow
   Here the street connects with a winding little alley that leads to the
east.  It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
e
e

HP:2099 Move:2042 Mana:2749 Secs:32 >
Willow Lane
    This pleasant winding alley is used mostly for a shortcut between
Fuligan and Viderman, without having to go all the way around.  Small
shop buildings lie to the north and south, and decorative trees have
been planted all along the road.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
e
e

HP:2099 Move:2041 Mana:2749 Secs:31 >
Willow Lane
    The lane follows through, in between some town buildings, where
it meets up with Viderman Avenue to the east.  From here it is easy
to see one great expanse of the main aqueduct line to the east, as it
stretches across the width of the lane in a single bound.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
e
e

HP:2099 Move:2040 Mana:2749 Secs:30 >
Viderman Meets Willow Lane
    A winding lane travels westward from here, cutting in between two
buildings.  Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about his business here.
A little brown rat scurries around, looking for food.
w
w

HP:2099 Move:2039 Mana:2749 Secs:29 >
Willow Lane
    The lane follows through, in between some town buildings, where
it meets up with Viderman Avenue to the east.  From here it is easy
to see one great expanse of the main aqueduct line to the east, as it
stretches across the width of the lane in a single bound.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
e
e

HP:2099 Move:2038 Mana:2749 Secs:28 >
Viderman Meets Willow Lane
    A winding lane travels westward from here, cutting in between two
buildings.  Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about his business here.
A little brown rat scurries around, looking for food.
n
n

HP:2099 Move:2037 Mana:2749 Secs:27 >
Viderman Avenue
    The avenue and the main aqueduct line continue southward, running
in tandem through the city.  You can hear people talking from within
the building to the east, and a wooden sign hangs from a bracket
just above its door.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
n
n

HP:2099 Move:2036 Mana:2749 Secs:26 >
Viderman Avenue
   A small brown building stands just to the west, connected to the white
building beside it.  It doesnt have any sign around it, but there is a
stretched cow hide on a rack just in front of the door.  A house with a
thatched roof is on the east, its door crested by a round wooden shield.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
w
w

HP:2099 Move:2035 Mana:2749 Secs:25 >
The Currier's Shop
   All about you lie tanned hides of leather and deerskin stretched on
wooden racks set up around this wooden building.  Leather items of every
imaginable variety hang on racks and lie spread out on shelves.
Everything from bags and clothing to leather armor is here for sale to the
populace of Moldavia.  Due to the overwhelming demand for such quality
items, this shop stays in healthy business year-round.
[ Exits: e ]
Klag the Brutal is resting here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is resting here. (Red Aura)
A Moldavian townsperson is going about his business here.
(Red Aura) A lanky hobgoblin stands here scraping a cowhide with a rough 
stone.
You have found your prey!

HP:2099 Move:2034 Mana:2749 Secs:24 > cast 'suggest' trox head klag
Okay.
You infiltrate Trox's mind and command him to obey you!

HP:2099 Move:2034 Mana:2709 Secs:23 >
Trox stops resting, and clambers on his feet.

HP:2099 Move:2034 Mana:2709 Secs:22 > e
e

Trox closes the door.

HP:2099 Move:2034 Mana:2709 Secs:21 > The door seems to be closed.

HP:2099 Move:2034 Mana:2709 Secs:20 > The door seems to be closed.

HP:2099 Move:2034 Mana:2709 Secs:20 >
Trox slams his forehead into yours, knocking you unconscious!

HP:2082 Move:2034 Mana:2709 Secs:20 >
You suddenly regain your senses!
You wimp out, and attempt to flee!
Panic!  You can't escape!

HP:1807 Move:2034 Mana:2709 Secs:19 > cast 'teleport'
Okay.

Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Mabye a wagon was careless and made the turn a little to
tight.
[ Exits: n e ]
A Moldavia noblewoman graces you with her presence.

HP:1807 Move:2034 Mana:2674 Secs:18 > ooc smart move
You OOC, 'smart move'

HP:1807 Move:2034 Mana:2674 Secs:15 > n

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.

HP:1807 Move:2033 Mana:2674 Secs:15 > l

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.

HP:1807 Move:2033 Mana:2674 Secs:11 > feast rat
You tear off and devour a street rat's flesh and savagely drink its blood!
A street rat is dead!  R.I.P.
Your blood freezes as you hear a street rat's death cry.

HP:1858 Move:2067 Mana:2674 Secs:9 > get corpse
eat corpse
sc

You are 25 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [19]  Con [15]  Chr [19].
HP: [1858/2099]     Move: [2067/2067]     Mana: [2674/3295].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [59/200]    Hitroll: [9]    Damroll: [4].
Gold Coins: [584,392]    Alignment: [-952]    Life: [2].
You have been playing for 22 days and 15 hours.
You are known as Mora Foratu - Chaos Knight Commander
You have stored the spells 'Disintegrate' and 'Disintegrate'.
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  Regenerating power resides in you.
  You feel more fluidlike.
  Your movements have been sped up!
  You can detect poison.
  You can detect evil beings.
  You can detect hidden things.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are surrounded by a vortex of fire!

HP:1858 Move:2067 Mana:2674 Secs:8 > You get the corpse of a street rat.

HP:1858 Move:2067 Mana:2674 Secs:7 > You sink your fangs deep within the 
corpse and devour it!

HP:1869 Move:2067 Mana:2683 Secs:7 > l

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]

HP:1869 Move:2067 Mana:2683 Secs:6 > sl
You float down toward the ground and go to sleep.

HP:1869 Move:2067 Mana:2683 Secs:5 > sc

You are 25 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [19]  Con [15]  Chr [19].
HP: [1869/2099]     Move: [2067/2067]     Mana: [2683/3295].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [59/200]    Hitroll: [9]    Damroll: [4].
Gold Coins: [584,392]    Alignment: [-957]    Life: [2].
You have been playing for 22 days and 15 hours.
You are known as Mora Foratu - Chaos Knight Commander
You have stored the spells 'Disintegrate' and 'Disintegrate'.
You are sleeping.
  You can fly.
  You are instilled with the breath of Life.
  You feel blessed.
  Regenerating power resides in you.
  You feel more fluidlike.
  Your movements have been sped up!
  You can detect poison.
  You can detect evil beings.
  You can detect hidden things.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are surrounded by a vortex of fire!

HP:1869 Move:2067 Mana:2683 Secs:4 >
HP:1869 Move:2067 Mana:2683 Secs:4 >
HP:1869 Move:2067 Mana:2683 Secs:3 >
HP:1869 Move:2067 Mana:2683 Secs:3 >
HP:1869 Move:2067 Mana:2683 Secs:2 >
HP:1869 Move:2067 Mana:2683 Secs:2 >
HP:1869 Move:2067 Mana:2683 Secs:2 >
HP:1869 Move:2067 Mana:2683 Secs:1 >
HP:1869 Move:2067 Mana:2683 Secs:1 >
HP:1869 Move:2067 Mana:2683 Secs:1 >
HP:2073 Move:2067 Mana:2914 Secs:75 >
HP:2073 Move:2067 Mana:2914 Secs:75 > wak
sta
You awaken, and sit up.

HP:2073 Move:2067 Mana:2914 Secs:75 > You stand up.
You slowly rise off the floor and hover in mid-air.

HP:2073 Move:2067 Mana:2914 Secs:74 > l

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]

HP:2073 Move:2067 Mana:2914 Secs:74 > cast 'clairvoyance' trox
Okay.
A wormhole spirals open in front of you, and you peer inside...

The Currier's Shop
   All about you lie tanned hides of leather and deerskin stretched on
wooden racks set up around this wooden building.  Leather items of every
imaginable variety hang on racks and lie spread out on shelves.
Everything from bags and clothing to leather armor is here for sale to the
populace of Moldavia.  Due to the overwhelming demand for such quality
items, this shop stays in healthy business year-round.
[ Exits: None! ]
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
A Moldavian townsperson is going about his business here.
(Red Aura) A lanky hobgoblin stands here scraping a cowhide with a rough 
stone.

HP:2073 Move:2067 Mana:2879 Secs:73 > w

Black Marble Brewery
   This world renowned brewery is named after the elegant walls which
surround Moldavia city and is famous for its pitch black barrels of wine,
ale, beer, and whiskey.  This huge warehouse is filled with racks of
barrels, some empty, most filled with slow-fermenting alcohol.  Large
distillation machines, presses, pumps, and other machinery dominate the
back half of the building, and the entire place is owned and operated by a
plump dwarven female whom the regulars call Granny K.
[ Exits: n e ]
A stout dwarven female stands here tasting the latest brew.

HP:2073 Move:2066 Mana:2879 Secs:68 > w
Alas, you cannot go that way...

HP:2073 Move:2066 Mana:2879 Secs:67 > n

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.

HP:2073 Move:2065 Mana:2879 Secs:65 > n
Alas, you cannot go that way...

HP:2073 Move:2065 Mana:2879 Secs:64 > w

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:2073 Move:2064 Mana:2879 Secs:64 > w

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]

HP:2073 Move:2063 Mana:2879 Secs:63 > s

Viderman Avenue
   The paved street comes to an intersection just to the north.  The
metallic smell of blood comes from the building just to the west, and a
paper sign is posted on the door.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:2073 Move:2062 Mana:2879 Secs:63 > s

Viderman Avenue
   A small brown building stands just to the west, connected to the white
building beside it.  It doesnt have any sign around it, but there is a
stretched cow hide on a rack just in front of the door.  A house with a
thatched roof is on the east, its door crested by a round wooden shield.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.

HP:2073 Move:2061 Mana:2879 Secs:62 >
Trox has arrived.
Klag has arrived.

HP:2073 Move:2061 Mana:2879 Secs:61 > n

Viderman Avenue
   The paved street comes to an intersection just to the north.  The
metallic smell of blood comes from the building just to the west, and a
paper sign is posted on the door.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:2073 Move:2060 Mana:2879 Secs:61 > n

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]

HP:2073 Move:2059 Mana:2879 Secs:60 > e

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]

HP:2073 Move:2058 Mana:2879 Secs:60 > e

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:2073 Move:2057 Mana:2879 Secs:59 > e

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.
[ Exits: s w ]
A Moldavian townsperson is going about her business here.

HP:2073 Move:2056 Mana:2879 Secs:59 > w

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:2073 Move:2055 Mana:2879 Secs:57 > cast 'sleep' trox
Cannot find the target of your spell!

HP:2073 Move:2055 Mana:2879 Secs:57 > w

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]

HP:2073 Move:2054 Mana:2879 Secs:57 > w

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)

HP:2073 Move:2053 Mana:2879 Secs:56 > w

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.
[ Exits: e w ]

HP:2073 Move:2052 Mana:2879 Secs:56 > e

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]

HP:2073 Move:2051 Mana:2879 Secs:54 > cast 'sleep' trox
Cannot find the target of your spell!

HP:2073 Move:2051 Mana:2879 Secs:54 > e

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]

HP:2073 Move:2050 Mana:2879 Secs:53 > e

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:2073 Move:2049 Mana:2879 Secs:52 > w

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.
[ Exits: e w ]

HP:2073 Move:2048 Mana:2879 Secs:52 > w

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]

HP:2073 Move:2047 Mana:2879 Secs:52 > w
w

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.
[ Exits: e w ]

HP:2073 Move:2046 Mana:2879 Secs:51 >
Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]

HP:2073 Move:2045 Mana:2879 Secs:51 > e

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.
[ Exits: e w ]

HP:2073 Move:2044 Mana:2879 Secs:51 > e

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]

HP:2073 Move:2043 Mana:2879 Secs:51 > s

Viderman Avenue
   The paved street comes to an intersection just to the north.  The
metallic smell of blood comes from the building just to the west, and a
paper sign is posted on the door.
[ Exits: n s w ]
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
A little brown rat scurries around, looking for food.

HP:2073 Move:2042 Mana:2879 Secs:50 > s
Trox leaves south.
Klag leaves south.

Viderman Avenue
   A small brown building stands just to the west, connected to the white
building beside it.  It doesnt have any sign around it, but there is a
stretched cow hide on a rack just in front of the door.  A house with a
thatched roof is on the east, its door crested by a round wooden shield.
[ Exits: n e s w ]
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.

HP:2073 Move:2041 Mana:2879 Secs:50 >
Trox leaves south.
Klag leaves south.

HP:2073 Move:2041 Mana:2879 Secs:49 > s

Viderman Avenue
    The avenue and the main aqueduct line continue southward, running
in tandem through the city.  You can hear people talking from within
the building to the east, and a wooden sign hangs from a bracket
just above its door.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:2073 Move:2040 Mana:2879 Secs:48 > s

Viderman Meets Willow Lane
    A winding lane travels westward from here, cutting in between two
buildings.  Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
A little brown rat scurries around, looking for food.

HP:2073 Move:2039 Mana:2879 Secs:48 > s

Viderman Avenue
   Buildings surround this busy city street.  The main line of the city
aqueduct runs down along the west edge of the road, and continues
southward, with smaller aqueduct lines tapping into the supply and heading
off in different directions throughout the city.
[ Exits: n s ]

HP:2073 Move:2038 Mana:2879 Secs:48 > s

Viderman Avenue
   Just off the road to the east is the open market, with the hustle and
bustle of the poor trying to sell their goods.  A smell of fresh baked
bread emanates from the building to the west, and a sign hangs from the
bracket just above its door.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2073 Move:2037 Mana:2879 Secs:47 > s

Viderman Avenue
   The avenue continues north and south, with lantern posts running along
either side.  Off the eastern side of the road, a human sized statue has
been placed, with a green bench sitting just in front of it.  Maybe you
should take a load off?
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:2073 Move:2036 Mana:2879 Secs:47 > s

Viderman Avenue
    Many people gather here, as they spill out of the crowded tavern
that lies just to the west.  South from here, the street intersects
with the Road of the Great Gods.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:2073 Move:2035 Mana:2879 Secs:46 > s

Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.

HP:2073 Move:2034 Mana:2879 Secs:46 > s

Bend in the Great Road
    As a major intersection of the city, this bend is constantly crowded
with people.  The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets.  There is a
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard
headquarters.
[ Exits: n e ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2073 Move:2033 Mana:2879 Secs:45 > s
Alas, you cannot go that way...

HP:2073 Move:2033 Mana:2879 Secs:45 > n

Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.

HP:2073 Move:2032 Mana:2879 Secs:44 > n

Viderman Avenue
    Many people gather here, as they spill out of the crowded tavern
that lies just to the west.  South from here, the street intersects
with the Road of the Great Gods.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:2073 Move:2031 Mana:2879 Secs:44 > n

Viderman Avenue
   The avenue continues north and south, with lantern posts running along
either side.  Off the eastern side of the road, a human sized statue has
been placed, with a green bench sitting just in front of it.  Maybe you
should take a load off?
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:2073 Move:2030 Mana:2879 Secs:44 > n

Viderman Avenue
   Just off the road to the east is the open market, with the hustle and
bustle of the poor trying to sell their goods.  A smell of fresh baked
bread emanates from the building to the west, and a sign hangs from the
bracket just above its door.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2073 Move:2029 Mana:2879 Secs:43 > n

Viderman Avenue
   Buildings surround this busy city street.  The main line of the city
aqueduct runs down along the west edge of the road, and continues
southward, with smaller aqueduct lines tapping into the supply and heading
off in different directions throughout the city.
[ Exits: n s ]

HP:2073 Move:2028 Mana:2879 Secs:43 > n

Viderman Meets Willow Lane
    A winding lane travels westward from here, cutting in between two
buildings.  Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
A little brown rat scurries around, looking for food.

HP:2073 Move:2027 Mana:2879 Secs:43 > n

Viderman Avenue
    The avenue and the main aqueduct line continue southward, running
in tandem through the city.  You can hear people talking from within
the building to the east, and a wooden sign hangs from a bracket
just above its door.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:2073 Move:2026 Mana:2879 Secs:42 > n
n

Viderman Avenue
   A small brown building stands just to the west, connected to the white
building beside it.  It doesnt have any sign around it, but there is a
stretched cow hide on a rack just in front of the door.  A house with a
thatched roof is on the east, its door crested by a round wooden shield.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.

HP:2073 Move:2025 Mana:2879 Secs:42 >
Viderman Avenue
   The paved street comes to an intersection just to the north.  The
metallic smell of blood comes from the building just to the west, and a
paper sign is posted on the door.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:2073 Move:2024 Mana:2879 Secs:42 > n
n

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]

HP:2073 Move:2023 Mana:2879 Secs:42 > n
Alas, you cannot go that way...

HP:2073 Move:2023 Mana:2879 Secs:42 > Alas, you cannot go that way...

HP:2073 Move:2023 Mana:2879 Secs:41 > s

Viderman Avenue
   The paved street comes to an intersection just to the north.  The
metallic smell of blood comes from the building just to the west, and a
paper sign is posted on the door.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:2073 Move:2022 Mana:2879 Secs:41 > s

Viderman Avenue
   A small brown building stands just to the west, connected to the white
building beside it.  It doesnt have any sign around it, but there is a
stretched cow hide on a rack just in front of the door.  A house with a
thatched roof is on the east, its door crested by a round wooden shield.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.

HP:2073 Move:2021 Mana:2879 Secs:40 > look w
You see nothing special.

HP:2073 Move:2021 Mana:2879 Secs:40 > scan
You peer around yourself carefully...

A rat is over to the north.
A townsperson is over to the east.
Cedric is over to the east.
A human city guard is over to the south.
A townsperson is over to the south.
A townsperson is over to the west.
Izzt is over to the west. (Red Aura)

HP:2073 Move:2018 Mana:2879 Secs:38 > e

Cedric's Field & Stream
   The walls of this cozy shop are decorated with the taxated heads of
various wild animals.  They are frozen in time with looks of snarling
ferocity, but left with only stuffing behind their shallow glassy eyes.
Hunting bows, arrows, quivers, and clothing made from animals skins are on
display on racks mounted on the walls.  Forest paintings and tapestries of
animal hunts fill the empty wall space.  The entire room is dimly lit by
torchlight flickering from iron sconces mounted on the walls.
[ Exits: w ]
A Moldavian townsperson is going about his business here.
An old, weathered human ranger stands here flexing a newly made bow.

HP:2073 Move:2017 Mana:2879 Secs:36 > w

Viderman Avenue
   A small brown building stands just to the west, connected to the white
building beside it.  It doesnt have any sign around it, but there is a
stretched cow hide on a rack just in front of the door.  A house with a
thatched roof is on the east, its door crested by a round wooden shield.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.

HP:2073 Move:2016 Mana:2879 Secs:33 > n

Viderman Avenue
   The paved street comes to an intersection just to the north.  The
metallic smell of blood comes from the building just to the west, and a
paper sign is posted on the door.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:2073 Move:2015 Mana:2879 Secs:33 > w

Moldavia City Butcher
   The smell here is about bad enough to make a goat lose its appetite.
Slabs of raw meat, some as large as entire beef sides, hang from steel
hooks on chains dangling from the ceiling.  The blood slowly drips from the
freshly hacked up pieces, making small red-brown puddles on the floor.
Several wooden barrels sit in the corner, each filled with salt, brine,
vinegar, or some other harsh component used in an attempt to preserve the
meat.  Although fresh "stock" comes in and is butchered every day, it still
might not be a good idea to purchase something at the end of the day.
[ Exits: e s ]
(Red Aura) A meat cleaver-wielding ogre looks at you with a twinkle in his 
eye.

HP:2073 Move:2014 Mana:2879 Secs:32 > e

Viderman Avenue
   The paved street comes to an intersection just to the north.  The
metallic smell of blood comes from the building just to the west, and a
paper sign is posted on the door.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:2073 Move:2013 Mana:2879 Secs:31 > s

Viderman Avenue
   A small brown building stands just to the west, connected to the white
building beside it.  It doesnt have any sign around it, but there is a
stretched cow hide on a rack just in front of the door.  A house with a
thatched roof is on the east, its door crested by a round wooden shield.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.

HP:2073 Move:2012 Mana:2879 Secs:31 >
A townsperson has arrived.
A dwarven city guard leaves north.

HP:2073 Move:2012 Mana:2879 Secs:30 > s

Viderman Avenue
    The avenue and the main aqueduct line continue southward, running
in tandem through the city.  You can hear people talking from within
the building to the east, and a wooden sign hangs from a bracket
just above its door.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:2073 Move:2011 Mana:2879 Secs:30 > s

Viderman Meets Willow Lane
    A winding lane travels westward from here, cutting in between two
buildings.  Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2073 Move:2010 Mana:2879 Secs:29 > w

Willow Lane
    The lane follows through, in between some town buildings, where
it meets up with Viderman Avenue to the east.  From here it is easy
to see one great expanse of the main aqueduct line to the east, as it
stretches across the width of the lane in a single bound.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2073 Move:2009 Mana:2879 Secs:28 > w

Willow Lane
    This pleasant winding alley is used mostly for a shortcut between
Fuligan and Viderman, without having to go all the way around.  Small
shop buildings lie to the north and south, and decorative trees have
been planted all along the road.
[ Exits: e w ]

HP:2073 Move:2008 Mana:2879 Secs:27 > cast 'clairvoyance' trox
Okay.
A wormhole spirals open in front of you, and you peer inside...

The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.

HP:2073 Move:2008 Mana:2844 Secs:26 > w

Fuligan Street and Willow
   Here the street connects with a winding little alley that leads to the
east.  It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:2073 Move:2007 Mana:2844 Secs:21 > w
Alas, you cannot go that way...

HP:2073 Move:2007 Mana:2844 Secs:21 > w
Alas, you cannot go that way...

HP:2073 Move:2007 Mana:2844 Secs:20 > s

Fuligan Street
   The road continues north and south alongside the Church of Light.  A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:2073 Move:2006 Mana:2844 Secs:19 > s

Fuligan Street
   The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side.  A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]
You sense a hidden life form here.
A Moldavian townsperson is going about her business here.

HP:2073 Move:2005 Mana:2844 Secs:19 > s

Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]

HP:2073 Move:2004 Mana:2844 Secs:19 > s

Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]

HP:2073 Move:2003 Mana:2844 Secs:18 > s

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]

HP:2073 Move:2002 Mana:2844 Secs:17 > s

Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.

HP:2073 Move:2001 Mana:2844 Secs:16 > e

Outer Circade Surrounding the Arena
   A cool breeze blows through this open circular walkway, surrounded on
the outside by a row of columned arches, and on the inside by the solid
wall that surrounds the arena floor itself.  People pass back and forth in
joyous conversation, and the intermittent roars of the crowd can be heard
loudly coming from the inside.
[ Exits: n e s w u ]
A Moldavia city guard is here, keeping the peace.

HP:2073 Move:2000 Mana:2844 Secs:15 > cast 'clairvoyance' trox
Okay.
A wormhole spirals open in front of you, and you peer inside...

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
Trox - Lord of Chaos is standing here. (Red Aura)
(Red Aura) A Moldavia city guard is here, protecting the gate.
(Red Aura) A Moldavia city guard is here, protecting the gate.

HP:2073 Move:2000 Mana:2809 Secs:14 >
An elven city guard leaves north.

HP:2073 Move:2000 Mana:2809 Secs:10 > cast 'clairvoyance' klag
Okay.
A wormhole spirals open in front of you, and you peer inside...

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
Trox - Lord of Chaos is standing here. (Red Aura)
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
A street rat wanders about the city, looking for garbage.

HP:2073 Move:2000 Mana:2774 Secs:9 >
An elven city guard has arrived.
An intense pulse of white light flares up over your body!

HP:2099 Move:2067 Mana:2901 Secs:75 > l

Outer Circade Surrounding the Arena
   A cool breeze blows through this open circular walkway, surrounded on
the outside by a row of columned arches, and on the inside by the solid
wall that surrounds the arena floor itself.  People pass back and forth in
joyous conversation, and the intermittent roars of the crowd can be heard
loudly coming from the inside.
[ Exits: n e s w u ]
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2067 Mana:2901 Secs:74 > cast 'clairvoyance' klag
Okay.
A wormhole spirals open in front of you, and you peer inside...

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
Trox - Lord of Chaos is standing here. (Red Aura)
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2067 Mana:2866 Secs:69 > w

Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2066 Mana:2866 Secs:66 > n
n

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]

HP:2099 Move:2065 Mana:2866 Secs:66 >
Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]

HP:2099 Move:2064 Mana:2866 Secs:66 > n
n

Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]

HP:2099 Move:2063 Mana:2866 Secs:66 >
Fuligan Street
   The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side.  A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]
You sense a hidden life form here.

HP:2099 Move:2062 Mana:2866 Secs:65 > n
n

Fuligan Street
   The road continues north and south alongside the Church of Light.  A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A Moldavian townsperson is going about his business here.

HP:2099 Move:2061 Mana:2866 Secs:65 > n

Fuligan Street and Willow
   Here the street connects with a winding little alley that leads to the
east.  It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]

HP:2099 Move:2060 Mana:2866 Secs:65 >
Fuligan Meets Emerald Lane
   The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south.  A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south.  A simple building formed of rounded
brown stones and mortar lies directly to the east.  A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2059 Mana:2866 Secs:65 > n

Fuligan Street
   The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:2099 Move:2058 Mana:2866 Secs:64 > n

Fuligan Street
   The street comes to an end just up ahead to the north, as it meets wall
road.  A strange odor of sulfur and gunpowder is fuming out of the shop to
the west.  The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2057 Mana:2866 Secs:64 > n
n

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2056 Mana:2866 Secs:64 > Alas, you cannot go that way...

HP:2099 Move:2056 Mana:2866 Secs:64 > n
Alas, you cannot go that way...

HP:2099 Move:2056 Mana:2866 Secs:63 > n
Alas, you cannot go that way...

HP:2099 Move:2056 Mana:2866 Secs:63 > w

Northern Wall Road
   The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets.  The road continues to the
east, where it intersects the beginning of Fuligan Street.
[ Exits: e w ]
You sense a hidden life form here.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2055 Mana:2866 Secs:62 > w

Northern Wall Road
   Trickles of steam rise up out of the roof of the tall building to the
south.  A section of aqueduct ends here, making a sharp turn to the south
and leading into the building.  Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.

HP:2099 Move:2054 Mana:2866 Secs:62 > w

Road Along the Northern Wall
   This road runs eastward just along the inner edge of the city wall.  It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone.  The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road.  On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.

HP:2099 Move:2053 Mana:2866 Secs:62 > w

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2052 Mana:2866 Secs:62 > w
Alas, you cannot go that way...

HP:2099 Move:2052 Mana:2866 Secs:61 > s

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.

HP:2099 Move:2051 Mana:2866 Secs:60 > s

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice.  You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]

HP:2099 Move:2050 Mana:2866 Secs:60 > s

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2049 Mana:2866 Secs:60 > s

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2099 Move:2048 Mana:2866 Secs:59 > s
s

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]

HP:2099 Move:2047 Mana:2866 Secs:59 >
Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:2099 Move:2046 Mana:2866 Secs:59 > s

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavian townsperson is going about her business here.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2045 Mana:2866 Secs:58 > s

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2044 Mana:2866 Secs:58 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]

HP:2099 Move:2043 Mana:2866 Secs:58 > s
s

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2042 Mana:2866 Secs:58 >
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park.  Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]

HP:2099 Move:2041 Mana:2866 Secs:58 > s

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]

HP:2099 Move:2040 Mana:2866 Secs:57 > s
s

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A little grey squirrel darts back and forth collecting nuts.
A little grey squirrel darts back and forth collecting nuts.

HP:2099 Move:2039 Mana:2866 Secs:57 > s

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The corpse of the nobleman is lying here.
A piece of wood that has been fashioned into a torch lies here.
The Fountain of the Gods stands here in all its majesty.
A Moldavian townsperson is going about her business here.
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
A Moldavia city guard is here, keeping the peace.
Gangrel Bone Crusher for Gralth is resting here. (Red Aura)
Vash is standing here. (Red Aura)
A sleepy badger is standing here.
Throg . is standing here. (Red Aura)
  Throg glows with a brilliant white light!

HP:2099 Move:2038 Mana:2866 Secs:57 >
The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.

HP:2099 Move:2037 Mana:2866 Secs:57 > s
Alas, you cannot go that way...

HP:2099 Move:2037 Mana:2866 Secs:57 > n
cast 'sleep' trox

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The corpse of the nobleman is lying here.
A piece of wood that has been fashioned into a torch lies here.
The Fountain of the Gods stands here in all its majesty.
A Moldavian townsperson is going about her business here.
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
A Moldavia city guard is here, keeping the peace.
Gangrel Bone Crusher for Gralth is resting here. (Red Aura)
Vash is standing here. (Red Aura)
A sleepy badger is standing here.
Throg . is standing here. (Red Aura)
  Throg glows with a brilliant white light!

HP:2099 Move:2036 Mana:2866 Secs:56 > Cannot find the target of your spell!

HP:2099 Move:2036 Mana:2866 Secs:56 >
A little mouse has arrived.
A tiny honeybee flies away to the west.
A human city guard leaves north.

HP:2099 Move:2036 Mana:2866 Secs:55 > n

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A tiny honeybee buzzes around in the air.
A little grey squirrel darts back and forth collecting nuts.
A little grey squirrel darts back and forth collecting nuts.

HP:2099 Move:2035 Mana:2866 Secs:54 > s

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The corpse of the nobleman is lying here.
A piece of wood that has been fashioned into a torch lies here.
The Fountain of the Gods stands here in all its majesty.
A little brown field mouse jumps through the grass.
A Moldavian townsperson is going about her business here.
A tiny chipmunk darts through the grass.
Gangrel Bone Crusher for Gralth is resting here. (Red Aura)
Vash is standing here. (Red Aura)
A sleepy badger is standing here.
Throg . is standing here. (Red Aura)
  Throg glows with a brilliant white light!

HP:2099 Move:2034 Mana:2866 Secs:53 > snicker
You snicker softly.

HP:2099 Move:2034 Mana:2866 Secs:52 >
Vash smashes his head into a townsperson's, knocking her unconscious!
A townsperson is stunned, but will probably regain consciousness again.

HP:2099 Move:2034 Mana:2866 Secs:51 > get corpse
eat corpse
You get the corpse of the nobleman.

HP:2099 Move:2034 Mana:2866 Secs:51 > You sink your fangs deep within the 
corpse and devour it!

HP:2099 Move:2055 Mana:2882 Secs:50 > n

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A tiny honeybee buzzes around in the air.
A little grey squirrel darts back and forth collecting nuts.
A little grey squirrel darts back and forth collecting nuts.

HP:2099 Move:2054 Mana:2882 Secs:50 > n

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]

HP:2099 Move:2053 Mana:2882 Secs:50 > n

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park.  Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]

HP:2099 Move:2052 Mana:2882 Secs:49 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2051 Mana:2882 Secs:49 > n

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]

HP:2099 Move:2050 Mana:2882 Secs:49 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2049 Mana:2882 Secs:48 > n

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavian townsperson is going about her business here.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2048 Mana:2882 Secs:48 > n

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:2099 Move:2047 Mana:2882 Secs:48 > n

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]

HP:2099 Move:2046 Mana:2882 Secs:47 > n

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:2099 Move:2045 Mana:2882 Secs:47 > n

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2044 Mana:2882 Secs:47 > n

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice.  You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]

HP:2099 Move:2043 Mana:2882 Secs:47 > n

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.

HP:2099 Move:2042 Mana:2882 Secs:46 > n

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2041 Mana:2882 Secs:46 > n

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
Klag the Brutal is resting here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is resting here. (Red Aura)
(Red Aura) A Moldavia city guard is here, protecting the gate.
(Red Aura) A Moldavia city guard is here, protecting the gate.

HP:2099 Move:2040 Mana:2882 Secs:45 > s

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A street rat wanders about the city, looking for garbage.

HP:2099 Move:2039 Mana:2882 Secs:45 > cast 'psychic cast'
Okay.
Your mind becomes flooded with various spell incantations!

HP:2099 Move:2039 Mana:2842 Secs:37 > n
cast 'suggest' trox head klag

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
Klag the Brutal is resting here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is resting here. (Red Aura)
(Red Aura) A Moldavia city guard is here, protecting the gate.
(Red Aura) A Moldavia city guard is here, protecting the gate.

HP:2099 Move:2038 Mana:2842 Secs:35 > Okay.
You infiltrate Trox's mind and command him to obey you!

HP:2099 Move:2038 Mana:2802 Secs:35 > cast 'sleep' trox
Okay.
You whisper a word into his ear as he drifts off into a deep sleep...

HP:2099 Move:2038 Mana:2752 Secs:33 > s

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]

HP:2099 Move:2037 Mana:2752 Secs:31 > n

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is sleeping here. (Red Aura)
(Red Aura) A Moldavia city guard is here, protecting the gate.
(Red Aura) A Moldavia city guard is here, protecting the gate.

HP:2099 Move:2036 Mana:2752 Secs:30 > cast 'web' klag
Okay.
A paper cut suddenly appears on your index finger!

HP:2099 Move:2036 Mana:2732 Secs:29 > cast 'web' klag
Okay.
Your fingernail is suddenly torn up and your finger doused in lemon juice!

HP:2099 Move:2036 Mana:2712 Secs:27 > cast 'web' klag
Okay.
Tendrils of magic wrap around Klag, holding him tightly!
Trox jumps into the battle alongside Klag!

HP:2099 Move:2036 Mana:2672 Secs:25 >
Klag, covered in magical webbing, struggles to leave but can't!

HP:2099 Move:2036 Mana:2672 Secs:24 >
You dodge the attack!
Trox misses you with his claw.
Trox annihilates you with his deadly flame!
Scorching tendrils of fire leap out and engulf Trox!
Do something quick!  You're spraying blood EVERYWHERE!
Trox annihilates you with his deadly flame!
Scorching tendrils of fire leap out and engulf Trox!
Do something quick!  You're spraying blood EVERYWHERE!
Klag massacres you with his flame.
Scorching tendrils of fire leap out and engulf Klag!
Do something quick!  You're spraying blood EVERYWHERE!
Klag massacres you with his flame.
Scorching tendrils of fire leap out and engulf Klag!
Do something quick!  You're spraying blood EVERYWHERE!
You smash Klag in the face with a powerful roundhouse kick!  (12)
You smash Trox in the face with a powerful roundhouse kick!  (51)
You barely flame Klag.  (6)
You flame Klag.  (7)
You flame Klag.  (7)
Klag has a few scratches.

HP:1885 Move:2036 Mana:2672 Secs:23 >
Trox slams his forehead into yours, knocking you unconscious!

HP:1868 Move:2036 Mana:2672 Secs:22 >

HP:1516 Move:2036 Mana:2672 Secs:21 >
You suddenly regain your senses!
You wimp out, and attempt to flee!

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
You flee head over heels!

HP:1239 Move:2035 Mana:2672 Secs:19 > snicker
You snicker softly.

HP:1239 Move:2035 Mana:2672 Secs:19 > cast 'angelic touch'
Okay.
A huge, pus-filled blister develops on your big toe!

HP:1239 Move:2035 Mana:2612 Secs:18 > n
n
n
n
n

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
Klag is here, sprawled out on the ground!
  Klag glows with a brilliant white light!
Trox - Lord of Chaos is standing here. (Red Aura)
(Red Aura) A Moldavia city guard is here, protecting the gate.
(Red Aura) A Moldavia city guard is here, protecting the gate.

HP:1239 Move:2034 Mana:2612 Secs:16 >
A Wide and Dust Covered Mountain Path
   You stand on a very wide and well traveled path.  Dust and small rocks
are crunch beneath your feet as you take each step.  To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north.  Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]

HP:1239 Move:2033 Mana:2612 Secs:16 >
The Edge of a Shallow Mountain Canyon
   You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt.  Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.
[ Exits: n s ]

HP:1239 Move:2032 Mana:2612 Secs:15 >
A Dusty and Trampled Canyon Path
   Green grass spurts out of the ground around you.  There is constant
moving, as bees fly between flowers.  Birds fly through the air, landing on
the trees around you.  Yellow flowers bloom all around you, catching the
rays of the sun.  The path continues to head up into the mountains to the
north, their craggy rising up like silent monuments.
[ Exits: n e s w ]
A honeybee flitters about above the canyon grass.
A rabbit with a soft, white tail bounces around here.
A honeybee flitters about above the canyon grass.

HP:1239 Move:2031 Mana:2612 Secs:15 >
A Dusty and Trampled Canyon Path
   Creatures walk across the land, eating leaves and grass all about you.
The green grass has a fresh smell about it, as if it had been here for
ages.  Some bones are on the ground from where an animal apprently had been
killed and left to rot.  The quiet meadow path extends out in all
directions here.
[ Exits: n e s w ]

HP:1239 Move:2030 Mana:2612 Secs:15 > cast 'angelic touch'
Okay.
Powerful healing energy floods your body!

HP:1656 Move:2030 Mana:2492 Secs:14 > cast 'angelic touch'
Trox has arrived.
Okay.
Powerful healing energy floods your body!

HP:2099 Move:2030 Mana:2372 Secs:12 >
Trox slams his forehead into yours, knocking you unconscious!

HP:2073 Move:2030 Mana:2372 Secs:12 >
You suddenly regain your senses!
Do something quick!  You're spraying blood EVERYWHERE!
You dodge the attack!
Trox misses you with his claw.
Do something quick!  You're spraying blood EVERYWHERE!
Trox annihilates you with his deadly flame!
Scorching tendrils of fire leap out and engulf Trox!
Do something quick!  You're spraying blood EVERYWHERE!

HP:1907 Move:2030 Mana:2372 Secs:11 > cast 'disintegrate'
Okay.
Trox screams in horror as he rapidly disintegrates away!

HP:1907 Move:2030 Mana:2297 Secs:10 >
You massacre Trox with your flame.  (35)
You massacre Trox with your flame.  (35)
You massacre Trox with your flame.  (39)
Trox looks pretty hurt.
Trox annihilates you with his deadly flame!
Scorching tendrils of fire leap out and engulf Trox!
Do something quick!  You're spraying blood EVERYWHERE!
Trox annihilates you with his deadly flame!
Scorching tendrils of fire leap out and engulf Trox!
Do something quick!  You're spraying blood EVERYWHERE!
Trox annihilates you with his deadly flame!
Scorching tendrils of fire leap out and engulf Trox!
Do something quick!  You're spraying blood EVERYWHERE!

HP:1679 Move:2030 Mana:2297 Secs:9 > cast 'duality'
Okay.
Trox screams in horror as he rapidly disintegrates away!
Trox watches you in terror as he disintegrates into oblivion!
Trox is dead!  R.I.P.
A faint, ghostly outline of Trox's body rises up from his corpse,
wailing in misery and despair as it looks down upon its own lifeless body!

Slowly, it descends back into the body until it is completely gone.

Your blood freezes as you hear Trox's death cry.

HP:1679 Move:2030 Mana:2297 Secs:8 > l

A Dusty and Trampled Canyon Path
   Creatures walk across the land, eating leaves and grass all about you.
The green grass has a fresh smell about it, as if it had been here for
ages.  Some bones are on the ground from where an animal apprently had been
killed and left to rot.  The quiet meadow path extends out in all
directions here.
[ Exits: n e s w ]
The corpse of Trox is lying here.

HP:1679 Move:2030 Mana:2297 Secs:7 > s

A Dusty and Trampled Canyon Path
   Green grass spurts out of the ground around you.  There is constant
moving, as bees fly between flowers.  Birds fly through the air, landing on
the trees around you.  Yellow flowers bloom all around you, catching the
rays of the sun.  The path continues to head up into the mountains to the
north, their craggy rising up like silent monuments.
[ Exits: n e s w ]
A honeybee flitters about above the canyon grass.
A rabbit with a soft, white tail bounces around here.
A honeybee flitters about above the canyon grass.

HP:1679 Move:2029 Mana:2297 Secs:6 > s

The Edge of a Shallow Mountain Canyon
   You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt.  Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.
[ Exits: n s ]

HP:1679 Move:2028 Mana:2297 Secs:6 > s

A Wide and Dust Covered Mountain Path
   You stand on a very wide and well traveled path.  Dust and small rocks
are crunch beneath your feet as you take each step.  To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north.  Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]

HP:1679 Move:2027 Mana:2297 Secs:5 > s

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
(Red Aura) A Moldavia city guard is here, protecting the gate.
(Red Aura) A Moldavia city guard is here, protecting the gate.

HP:1679 Move:2026 Mana:2297 Secs:5 > wave klag
You wave goodbye to Klag.

HP:1679 Move:2026 Mana:2297 Secs:4 >
Klag suddenly throws something to the ground, which explodes violently!
A thick cloud of smoke erupts from the object, filling the room!

HP:1679 Move:2026 Mana:2297 Secs:3 > cast 'dispel magic' kla
Cannot find the target of your spell!

HP:1679 Move:2026 Mana:2297 Secs:2 >
Someone OOCs, 'damn that thing hurts'

HP:1679 Move:2026 Mana:2297 Secs:1 >
The cloud of smoke finally dissipates, allowing you to see again.
The last traces of the regeneration spell dissolve from your body.

HP:1871 Move:2067 Mana:2528 Secs:75 > cast 'web' kl
Okay.
Tendrils of magic wrap around Klag, holding him tightly!

HP:1871 Move:2067 Mana:2488 Secs:75 >
Klag suddenly throws something to the ground, which explodes violently!
A thick cloud of smoke erupts from the object, filling the room!

HP:1871 Move:2067 Mana:2488 Secs:75 > cast 'dispel magic' kl
Cannot find the target of your spell!

HP:1871 Move:2067 Mana:2488 Secs:73 > sta
You stop floating and put your feet on the ground.

HP:1871 Move:2067 Mana:2488 Secs:72 > l

A thick cloud of smoke fills the room, completely obscuring all vision...

HP:1871 Move:2067 Mana:2488 Secs:72 > l

A thick cloud of smoke fills the room, completely obscuring all vision...

HP:1871 Move:2067 Mana:2488 Secs:70 >
The cloud of smoke finally dissipates, allowing you to see again.

HP:1871 Move:2067 Mana:2488 Secs:68 > snicker
You snicker softly.

HP:1871 Move:2067 Mana:2488 Secs:68 > l

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
Klag the Brutal is standing here.
  Klag glows with a brilliant white light!
(Red Aura) A Moldavia city guard is here, protecting the gate.
(Red Aura) A Moldavia city guard is here, protecting the gate.
Klag suddenly throws something to the ground!
The object bounces away, as Klag looks on in disbelief!

HP:1871 Move:2067 Mana:2488 Secs:68 > say can' tleave eh
You say, 'can' tleave eh'
Klag suddenly throws something to the ground, which explodes violently!
A thick cloud of smoke erupts from the object, filling the room!

HP:1871 Move:2067 Mana:2488 Secs:65 > cast 'blindness' kl
Cannot find the target of your spell!

HP:1871 Move:2067 Mana:2488 Secs:63 >
Someone OOCs, 'honestly, i think i did better w/o the group :P'

HP:1871 Move:2067 Mana:2488 Secs:61 > cast 'blindness' klag
Cannot find the target of your spell!

HP:1871 Move:2067 Mana:2488 Secs:59 >
The cloud of smoke finally dissipates, allowing you to see again.

HP:1871 Move:2067 Mana:2488 Secs:58 > cast 'blindness' klag
Okay.
Your fingernail is suddenly torn up and your finger doused in lemon juice!

HP:1871 Move:2067 Mana:2470 Secs:58 >
Klag suddenly lunges straight for your eyes!
You quickly shield your eyes as Klag tries to blind you!

HP:1871 Move:2067 Mana:2470 Secs:58 > cast 'blindness' klag

You smash Klag in the face with a powerful roundhouse kick!  (12)
You barely flame Klag.  (6)
You flame Klag.  (6)
You barely flame Klag.  (5)
Klag has a few scratches.
You dodge the attack!
Klag misses you with his claw.
Do something quick!  You're spraying blood EVERYWHERE!
Klag massacres you with his flame.
Scorching tendrils of fire leap out and engulf Klag!
Do something quick!  You're spraying blood EVERYWHERE!

HP:1846 Move:2067 Mana:2470 Secs:56 > Okay.
Klag grabs his eyes and screams in pain!

HP:1846 Move:2067 Mana:2435 Secs:56 >
You flame Klag.  (5)
You barely flame Klag.  (6)
You flame Klag.  (6)
Klag has a few scratches.
Klag misses you with his claw.
Do something quick!  You're spraying blood EVERYWHERE!
You dodge the attack!
Klag misses you with his claw.
Do something quick!  You're spraying blood EVERYWHERE!

HP:1846 Move:2067 Mana:2435 Secs:54 > cast 'dispel magic' kl
Okay.
Darkness briefly enshrouds Klag.
Klag suddenly lunges straight for your eyes!
Klag digs his fingers into your eyes as you go blind!

HP:1846 Move:2067 Mana:2400 Secs:54 >
You flame someone extremely hard.  (21)
You flame someone extremely hard.  (13)
You flame someone extremely hard.  (17)
Someone has some small wounds and bruises.
Someone's roundhouse kick sails through the air, barely missing you!
Do something quick!  You're spraying blood EVERYWHERE!
Someone misses you with his claw.
Do something quick!  You're spraying blood EVERYWHERE!
You dodge the attack!
Someone misses you with his claw.
Do something quick!  You're spraying blood EVERYWHERE!

HP:1846 Move:2067 Mana:2400 Secs:52 > cast 'disintegrate'
Without sight, your spell goes off in a wild, random direction!

HP:1846 Move:2067 Mana:2400 Secs:52 >
You flame someone extremely hard.  (16)
You flame someone extremely hard.  (17)
You flame someone extremely hard.  (15)
Someone has some small wounds and bruises.
You dodge the attack!
Someone misses you with his claw.
Do something quick!  You're spraying blood EVERYWHERE!
Someone misses you with his claw.
Do something quick!  You're spraying blood EVERYWHERE!
You feel a cloak of blindness dissolve.

HP:1846 Move:2067 Mana:2400 Secs:50 > cast 'disintegrate'
Okay.
The incantations in your mind seem to fade away.
Klag screams in horror as he rapidly disintegrates away!
Klag lunges at you with a quick swipe!
Klag strikes your throat with a hard jab as you start gasping for air!

HP:1846 Move:2067 Mana:2325 Secs:50 >
You flame Klag extremely hard.  (15)
You flame Klag extremely hard.  (17)
You flame Klag extremely hard.  (23)
Klag looks pretty hurt.
Klag claws you extremely hard.
Scorching tendrils of fire leap out and engulf Klag!
Do something quick!  You're spraying blood EVERYWHERE!
Klag claws you extremely hard.
Scorching tendrils of fire leap out and engulf Klag!
Do something quick!  You're spraying blood EVERYWHERE!
You feel your voice return!

HP:1809 Move:2067 Mana:2325 Secs:48 >
Gangrel OOCs, 'vortex nail you too?'

HP:1809 Move:2067 Mana:2325 Secs:47 > laugh
You laugh heartily.

HP:1809 Move:2067 Mana:2325 Secs:47 >
You miss Klag with your flame.
You flame Klag extremely hard.  (19)
You flame Klag extremely hard.  (15)
Klag is in awful condition.
Klag misses you with his claw.
You wimp out, and attempt to flee!

A Wide and Dust Covered Mountain Path
   You stand on a very wide and well traveled path.  Dust and small rocks
are crunch beneath your feet as you take each step.  To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north.  Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
You flee head over heels!

HP:1809 Move:2066 Mana:2325 Secs:46 > cir
Just use backstab if you aren't already fighting!

HP:1809 Move:2066 Mana:2325 Secs:46 > n

The Edge of a Shallow Mountain Canyon
   You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt.  Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.
[ Exits: n s ]

HP:1809 Move:2065 Mana:2325 Secs:45 > s

A Wide and Dust Covered Mountain Path
   You stand on a very wide and well traveled path.  Dust and small rocks
are crunch beneath your feet as you take each step.  To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north.  Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]

HP:1809 Move:2064 Mana:2325 Secs:44 > s

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
Klag the Brutal is standing here.
(Red Aura) A Moldavia city guard is here, protecting the gate.
(Red Aura) A Moldavia city guard is here, protecting the gate.

HP:1809 Move:2063 Mana:2325 Secs:44 >
Klag, covered with magic webbing, struggles to leave but can't!

HP:1809 Move:2063 Mana:2325 Secs:43 > back kl

Klag suddenly throws something to the ground!
The object bounces away, as Klag looks on in disbelief!

HP:1809 Move:2063 Mana:2325 Secs:43 > Klag makes a strange sound but is 
suddenly silent, as you place a primal warspear in his back.  (189)
Klag is dead!  R.I.P.
Your blood freezes as you hear Klag's death cry.

HP:1809 Move:2063 Mana:2325 Secs:43 > ooc anyone else left?
You OOC, 'anyone else left?'

HP:1809 Move:2063 Mana:2325 Secs:36 >
Trox OOCs, 'nah, duality hit me for 950'

HP:1809 Move:2063 Mana:2325 Secs:34 >
Trox OOCs, 'nah'

HP:1809 Move:2063 Mana:2325 Secs:31 >
A dwarven city guard has arrived.

HP:1809 Move:2063 Mana:2325 Secs:30 > l

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
The corpse of Klag is lying here.
A Moldavia city guard is here, keeping the peace.
(Red Aura) A Moldavia city guard is here, protecting the gate.
(Red Aura) A Moldavia city guard is here, protecting the gate.

HP:1809 Move:2063 Mana:2325 Secs:26 >
Trox OOCs, 'whats the lowest we got ya?'